Thanks Roni, fix merged and submitted to svn/trunk. Cheers, Robert.
On 31 May 2014 23:10, Roni Zanolli wrote:
> Hi Robert/Stephan,
>
> I was able to start a test in the iPhone build using GLES2 and I found
> a error in the CMakeList.txt. ios 7.1 Xcode 5.1.1. Below the fix:
>
> //IF (OSG_GLES1_AV
Hi,
We recently got a strange crash behavior in our software. We were fixing a
piece of code that caused GL_ERRORS on some platforms. When we had fixed this,
a new bug surfaced in a completely different part of the code base. It was code
that had worked for years, but suddenly it started to mak
Trajce Nikolov NICK wrote:
> Hi
>
>
>
> > So when the window is not visible, I would prefer to pause the rendering of
> > the model instead of destroying it.
> >
>
>
> You can control the rendering loop by calling viewer->frame() whenever you
> need. In some sort of similar application in
Hi Bjorn,
You need to set the DataVariance to DYNAMIC on the Drawable that you
are modifying, setting the DataVariance on the Geode won't affect the
management of threads as it's only the Drawable and StateSet leaves
that make it into the rendering backend.
Robert.
On 2 June 2014 10:26, Björn Bl
Hi Robert,
Thank you! That should have been obvious.
Sometime you just need a second set of eyes to look at your code.
Regards
Björn
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59621#59621
___
o
Hi Marco,
> But how do I get a HWND of the viewer?
if (_viewer.valid())
{
osgViewer::CompositeViewer::Windows wins;
_viewer->getWindows(wins);
#ifdef WIN32
if (wins.size())
{
osgViewer::GraphicsHandleWin32 *hdl =
dynamic_cast(wins.at(0));
if(hdl)
{
MSG* message = (MSG*)msg;
WNDPROC fWndProc = (WN
OK,
I found the solution :
Code:
foregroundView->getCamera()->setClearMask(GL_DEPTH_BUFFER_BIT);
The foregroundView is now indeed transparent !
The next problem is how to handle mouse events throught it to be able to
control the backgroundScene throught the transparent parts of the
Hello Mario,
On Mon, May 26, 2014 at 5:44 PM, Mario Blangiforti <
marioblangifo...@hotmail.it> wrote:
> Hi,
> i'm new user in the forum.
> I have to realize an android app (i use Eclipse like IDE) in which i'll
> use OSG to load a .tiff file.
> First of all i didn't understand how to install the
Hey guys,
I have embedded my OpenSceneGraph GL context in a Qt window. I wanted to use a
QMenu in order to perform operations on the selected geode. The intersection
works, and the slot is executed when the menu->exec() returns. But it seems
that the trackball manipulator doesn't get the releas
Hi,
For anyone having this problem on Debian (I have kernel 3.14.4-rt5 with Nvidia
btw) testing osg-3.3.2 from Git (June 2 2014) the only way I could find to
disable ffmpeg (using cmake build method) was by commenting out some lines in
Code:
osg_3_3_2/src/osgPlugins/CMakeLists.txt
they bec
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