Search for "dreaded diamond" problem in Google and you'll find good
explanations of this problem and possible solutions.
Regards,
On Fri, Sep 26, 2014 at 5:01 AM, jiang.sa...@gmail.com <
jiang.sa...@gmail.com> wrote:
> Hi,
>
> recently, I write a sample application based on osgEarth 2.5. w
You may wish to skip OSGDEM and head straight to osgEarth, depending on
your needs.
On Thu, Sep 25, 2014 at 3:06 AM, dzwang wrote:
>
> Hello everyone,
>
> I am new to OSG and unfamiliar to the software. I want to use elevation
> and texture maps via
> osgDEM to obtain my .ive file. I want to kno
Hi,
recently, I write a sample application based on osgEarth 2.5. when using
"FeatureManipTool" class like the way
osg::ref_ptr _featureManipulator;
I got some errors:
error C2385: ambiguous access of 'unref'
1> could be the 'unref' in base 'osg::Referenced'
1> or could be the 'unref' in
Hi Ãmeric
On 9/24/2014 1:03 PM, Ãmeric MASCHINO wrote:
Hi,
What's the best practice regarding OSG deployment on Windows? Indeed,
several plug-ins depend on external libraries. Is it best to put the
required DLLs in OSG_ROOT\bin\osgPlugins-X.Y.Z or rather in
OSG_ROOT\bin, thus ensuring that OS
Hi Christian,
On 25 September 2014 16:35, Christian Buchner
wrote:
> when looking at the osgViewerBase class I noticed a feature where the user
> can install "update operations" that get executed once per frame.
> addUpdateOperation() is the function I am talking about.
>
> I was wondering if th
Hi,
when looking at the osgViewerBase class I noticed a feature where the user
can install "update operations" that get executed once per frame.
addUpdateOperation() is the function I am talking about.
I was wondering if this method of updating the scene graph has any
advantages over the classic
Hi,
I changed the code logic in my app and got rid of the camera creation. Now the
font is loaded and displayed :)
As for my "various modifications" to osgtext, it's just a pointer check. I
mean, the pointer shouldn't be NULL becuase without the check it is returned.
But then if I write down t
Hi Émeric,
My guess is that check against build type had to be added to work around
problems under Windows with mixing release and debug libraries in the
context of WxWidgets. Have a check of the svn logs for the submission that
added this workaround, it might give some more insight to why it exi
Hi,
Even though I've correctly set up my wxWidgets environment, the
osgviewerWX example isn't added to my OSG 3.2.1 Visual Studio
solution.
Looking at the examples\CMakeLists.txt file, I've noticed that
osgviewerWX inclusion is guarded against wxWidgets_FOUND (obviously)
but also against CMAKE_BU
Hi,
I just built the FFMPEG plugin for OSG 3.2.1 using one of the daily builds
found here: http://ffmpeg.zeranoe.com/builds/
I notice that in the osgmultiplemovies example, the movies are initially in
paused state, yet the "current time" counts upwards. When you a while and
then click on a movie
On 25 September 2014 09:54, Andrés Barrionuevo wrote:
> Hi Robert!
>
> The osgtext example works fine, my app not. The difference is that I was
> calling:
>
I suspect the difference in behaviour has nothing to do with osgText and
everything to do with a problem in the set up of your viewer that
Hello everyone,
I am new to OSG and unfamiliar to the software. I want to use elevation and
texture maps via
osgDEM to obtain my .ive file. I want to know what tools that I can use to
create a texture
map from the imagery data. The more details the more appreciation.
Thanks a lot for you.
y
Hi Robert!
The osgtext example works fine, my app not. The difference is that I was
calling:
Code:
osgText::readFontFile("arial.ttf");
instead of:
Code:
osgText::readFontFile("fonts/arial.ttf");
I added the "fonts" part but the "cubic" display persists.
Now, in both situations (usin
OK, this is now clear with what Farshid also explained me in the other post.
Thanks,
Émeric
2014-09-24 22:29 GMT+02:00 Chris Hanson :
> I just move the osgPlugins folder into the folder where the executable and
> top-level OSG DLLs are found. All seems to work without any fuss.
>
> On Wed,
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