You are really annoying with your spam, dude.
2014-10-01 16:02 GMT+07:00 Shenyanchun Shenyanchun :
> 1.First of all,please let me introduce myself briefly:
> My name is SHEN Yan chun,from china,is a university professor,and find
> OSG is very useful,so learning osg programming and teaching osg
Hi,
Yes it was just some code snippets. out of all you saw nothing jumped out or at
least am I on the right track? To answer your question on that one function it
makes an open GL call and you can see the function below.
Out of all the things and different combinations I tried I did comment ou
Incomplete. What/where is generate_texture_names()?
On Wed, Oct 1, 2014 at 3:53 PM, joey pedroza wrote:
> Hi,
>
> hopefully the file attached can help show what I'm trying to do.
>
> Thank you!
>
> Cheers,
> joey
>
> --
> Read this topic online here:
> http://forum.openscenegraph
Hi,
hopefully the file attached can help show what I'm trying to do.
Thank you!
Cheers,
joey
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=61232#61232
Attachments:
http://forum.openscenegraph.org//files/codesnippets_145.cpp
__
Without knowing what your code is doing, It's hard to say.
Telepathic debugging suggests you are attempting to bind a texture that
does not have any mipmaps generated, but you are
using GL_TEXTURE_MIN_FILTER=GL_NEAREST_MIPMAP_LINEAR which then requires
mipmaps.
https://web.archive.org/web/2011071
Hi,
I had my OSG view setup function being called in the wrong place. So that was
my silly mistake. But now I get this error.
(Error) in function: glBindTexture GL: 501 (GL_INVALID_VALUE) VF: 501 (invalid
value)
I also see this not sure what it means or even if it's bad.
"getCoordinateFrame(
Hi,
I feel like I'm so close and yet so far :) So silly me I was calling my OSG
setup before the graphic context was fully created. I did that and now I no
longer get that last error but I am getting this one.
(Error) in function: glBindTexture GL: 501 (GL_INVALID_VALUE) VF: 501 (invalid
val
Are you intentionally multithreading?
Did you create and bind a context before performing the operation (seems
like maybe a load?) that is throwing that error?
On Tue, Sep 30, 2014 at 6:22 PM, joey pedroza wrote:
> Hi,
>
> well I just had it run as a console and was able to see the output. Bu
1.First of all,please let me introduce myself briefly:
My name is SHEN Yan chun,from china,is a university professor,and find
OSG is very useful,so learning osg programming and teaching osg technology
to my students,they love osg and produced many many osg works,if you have
any question please ca
I control the update rate of slave cameras by inserting them into the scene
graph as needed. In my PostDrawCallback for the camera I can remove the
camera again when I do not require further updates.
This way, I can do on-demand updates of my simulation (we're doing 4G and
5G radio coverage comput
Hi Julien,
>From what you've written is next to impossible to know what you actually
mean. What is a "full GPU policy"? I don't know. Perhaps others do.
And when you talk about frame rate control, again I don't know what you
mean in this context.
The general meaning of frame rate control is h
Thanks Robert for you quick reply,
and excuse my lack of precision for a problem that is to long to explain in
details. I've just tried to be generic in my question thinking:
"There surely are people that encountered this problem with realtime
environment mapping"
So my personal not generic pro
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