Without knowing what your code is doing, It's hard to say.

Telepathic debugging suggests you are attempting to bind a texture that
does not have any mipmaps generated, but you are
using GL_TEXTURE_MIN_FILTER=GL_NEAREST_MIPMAP_LINEAR which then requires
mipmaps.

https://web.archive.org/web/20110712123054/http://www.opengl.org/wiki/Common_Mistakes#Creating_a_Texture
​

Do you have mipmaps for that texture? Is
GL_TEXTURE_MIN_FILTER=GL_NEAREST_MIPMAP_LINEAR (or some other mode that
uses mipmaps)?
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