Re: [osg-users] Transparent Window Application [SOLVED]

2014-12-14 Thread Roy Arents
Hi, I've found another example which allows drawing over directx: http://www.codeforfun.it/2012/08/30/directx-hooking-with-a-proxy-dll/ This one works for splash screen and menu's as well. Now the second step seems more difficult as I expected... How to add osg on top of it. There are quite a

[osg-users] OSG 3.2.1

2014-12-14 Thread Michael W. Hall
I just thought I would upgrade to the lastest version of OSG. I am sure this question has been answered, but I have not found the answer in my searching. CCMake reported that the ASIO_INCLUDE_DIR - was not found. I installed libboost-all-dev, and set the directory to the location. That seemed to

Re: [osg-users] Transparent Window Application [SOLVED]

2014-12-14 Thread Sergey Kurdakov
Hi Roy, I think the next step is just to run osg with simple dx app. I think that osg can be combined with dx via *GraphicsWindowEmbedded* and https://sites.google.com/site/snippetsanddriblits/OpenglDxInterop so - that osg renders inside pair dxRenderer-BeginGlDraw(); dxRenderer-EndGlDraw();

[osg-users] Getting started with osgVisual

2014-12-14 Thread Daniel Romaniuk
I am interested in using osgVisual for a flight simulation - I like how the package includes clouds and deals with projecting onto curved surfaces. I haven't found any documentation geared toward a newb like myself: a hello world equivalent showing the simplest way to link/use the API. A few

Re: [osg-users] OSG 3.2.1

2014-12-14 Thread Robert Osfield
Hi Michael, I am away from my dev machine right now so can't look into things in detail. Do you need the RestHttp plugin? What platform are you compiling on? Robert On 14 Dec 2014 16:36, Michael W. Hall hal...@att.net wrote: I just thought I would upgrade to the lastest version of OSG. I

Re: [osg-users] Transparent Window Application [SOLVED]

2014-12-14 Thread Sergey Kurdakov
Hi Roy, as you use forum I do not see your email address ( otherwise I would likely send personal message ) but anyway, might be that someone else will benefit of such discussion in future in similar situation. one quite unusual, but useful example for your purposes was discussed in discussion

Re: [osg-users] Lagging between main camera MV and prerender camera

2014-12-14 Thread Daniel Schmid
Hi Robert I do all my matrix calculations in the cull, which is renderTraversal. I don't understand why the camera matrices shouldn't be correct at this time... Code: void EfxTracksPrerenderer::ViewData::cull(osgUtil::CullVisitor* a_cv) { osg::NodePath l_NodePath = a_cv-getNodePath();