Hi,
I've found another example which allows drawing over directx:
http://www.codeforfun.it/2012/08/30/directx-hooking-with-a-proxy-dll/
This one works for splash screen and menu's as well. Now the second step seems
more difficult as I expected... How to add osg on top of it.
There are quite a
I just thought I would upgrade to the lastest version of OSG. I am sure
this question has been answered, but I have not found the answer in my
searching. CCMake reported that the ASIO_INCLUDE_DIR - was not found.
I installed libboost-all-dev, and set the directory to the location.
That seemed to
Hi Roy,
I think the next step is just to run osg with simple dx app.
I think that osg can be combined with dx via *GraphicsWindowEmbedded* and
https://sites.google.com/site/snippetsanddriblits/OpenglDxInterop
so - that osg renders inside pair
dxRenderer-BeginGlDraw();
dxRenderer-EndGlDraw();
I am interested in using osgVisual for a flight simulation - I like how the
package includes clouds and deals with projecting onto curved surfaces.
I haven't found any documentation geared toward a newb like myself: a hello
world equivalent showing the simplest way to link/use the API.
A few
Hi Michael,
I am away from my dev machine right now so can't look into things in detail.
Do you need the RestHttp plugin?
What platform are you compiling on?
Robert
On 14 Dec 2014 16:36, Michael W. Hall hal...@att.net wrote:
I just thought I would upgrade to the lastest version of OSG. I
Hi Roy,
as you use forum I do not see your email address ( otherwise I would likely
send personal message ) but anyway, might be that someone else will benefit
of such discussion in future in similar situation.
one quite unusual, but useful example for your purposes was discussed in
discussion
Hi Robert
I do all my matrix calculations in the cull, which is renderTraversal. I don't
understand why the camera matrices shouldn't be correct at this time...
Code:
void EfxTracksPrerenderer::ViewData::cull(osgUtil::CullVisitor* a_cv)
{
osg::NodePath l_NodePath = a_cv-getNodePath();
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