Re: [osg-users] [build] OpenScreneGraph with embedded linux

2015-01-16 Thread Mustafa Karaelmas
Chris Hanson wrote: > We've worked with the imx6 platform, but not running Qt, just running > OsgViewerEmbedded in an EGL context we created ourselves. > > You have a full mouse and keyboard environment on your imx6 platform? Is it > Ubuntu-based? > > > > > ​The output you want is what's in

Re: [osg-users] Understanding viewer and camera stats

2015-01-16 Thread Nicolas Baillard
Thank you very much for your answer. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62339#62339 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.c

[osg-users] Using pbuffer as a texture.

2015-01-16 Thread Nicolas Baillard
Hello everyone. Looking at the screen capture example I see that I can use pixel buffers to do offline rendering. But then how can I use the content of the pixel buffer as a texture ? I've seen the distortion example as well. It does render to texture too, but that's not quiet what I want. The

[osg-users] support for 3D mouse/trackballs and other input devices in camera manipulators

2015-01-16 Thread Christian Buchner
Hi, was OSG ever extended to provide support for specialized 3D input devices? What I have here is a 3DConnexion SpaceExplorer (from 2006) and I was wondering if such input devices ever got the support in OSG. I think this particular hardware might not even have the driver support for Windows 7

Re: [osg-users] Low frame rate ( Update Callback on 50 bones ).

2015-01-16 Thread Chris Hidden
This has all been very helpful guys! Thanks Sebastian, I've tried running our bone matrice updates without adding the model and just running nothing in the update callback both with the same results. Which even further reinforces the original suspicions that the hand model is being skinned on

Re: [osg-users] [build] build osg 3.3.4 for android in ubuntu

2015-01-16 Thread Rafa Gaitan
Hi Xuhaiyan, The error that you are getting is because CMake does not find the Android NDK, you need to add -DANDROID_NDK= to your cmake command. Regards, Rafa. 2015-01-02 4:34 GMT+01:00 Haiyan Xu : > Hi everybody, > first of all, happy new year. > i get the flowing info when i try to build la

[osg-users] [ANN] [General Purpose Graphical Introspection]

2015-01-16 Thread Julien Valentin
Hello dear OSG-community, http://youtu.be/yAYs5-lYj7k Is anyone know how to raise money for this kind of project? Best regards, Julien -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62343#62343 ___

Re: [osg-users] [ANN] [General Purpose CPP Graphical Introspection]

2015-01-16 Thread Julien Valentin
mp3butcher wrote: > Hello dear OSG-community, > > http://youtu.be/yAYs5-lYj7k > > dirty-not-up2date and not-always-available website: > http://osg4noob.olympe.in > > Is anyone know how to raise money for this kind of project? > > > Best regards, > Julien -- Read this topic o

[osg-users] Access violation when trying to embed osg viewer into .net winform

2015-01-16 Thread Boris Ze Blade
Hi, i am trying to embed osg::Viewer into a window form but can't get past these 2 lines: osg::ref_ptr traits = new osg::GraphicsContext::Traits(); traits->inheritedWindowData = new osgViewer::GraphicsWindowWin32::WindowData(hwnd); There is something wrong with osg::GraphicsCo

Re: [osg-users] [vpb] Retrieve coordinate system string from osgdem-generated terrain

2015-01-16 Thread Casper Yap
Hi, I am having the same problem recently. After stepping through the osgdem source code, it seems that there may be a bug in DataSet.cpp line 1905. There was a missing "!". Instead of ... if (_destinationCoordinateSystem.valid && _destinationCoordinateSyste->getCoordinateSystem().empty()) ...

Re: [osg-users] OSG

2015-01-16 Thread ??????
I am so sorry for that I can't fill the user list through your email .For some reason ,I can't open the email-web you have show in the mail . Maybe in China , some kind of foreign web is unavialbe . So I will list my personal information as follow in my way. Nam