Re: [osg-users] left/right alternating stereo

2015-01-20 Thread simon
> Hi Guys, > > I haven't ever worked with alternating stereo - all my work has been with > side-by-side, quad buffer and HMD's. There is chance that the > driver+graphics hardware might support alternating stereo, I'd expect > something like you app sets up quad buffer stereo and the hardware > coo

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-20 Thread Robert Osfield
Hi Sebastien, Is there any chance you could rebuild the database so that the .osgb files it writes a from svn/trunk. This might help us determine whether it's a binary format change that is at the core of the problem with viewing your model. Cheers, Robert. __

Re: [osg-users] Some thoughts on the new DisplacementMapping technique

2015-01-20 Thread Robert Osfield
Hi Sebastien, I have now checked in a version of GeometryPool with the main methods made virtual, so this should allow you to override as necessary. I have some work on shaders for DisplacementMapping that I want to wrap up today so I'll now move back to this. Robert. ___

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-20 Thread Robert Osfield
Hi Jamie, Could you try svn/trunk to see if the fix I checked in today address this crash? Thanks, Robert. On 20 January 2015 at 16:30, jamie robertson wrote: > Hi, > > If it's of any help I've observed pretty much the same thing, when using > the old geometrytechnique (win 7 VS2010). I've tri

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-20 Thread jamie robertson
Hi, If it's of any help I've observed pretty much the same thing, when using the old geometrytechnique (win 7 VS2010). I've tried with .osgb and .ive vpb generated terrain databases. With a singlethreaded viewer it seems to work although crashes when opening the stats. With a multithreaded

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-20 Thread Robert Osfield
Hi Sebastian, I have now been able to reproduce the odd behaviour with the svn/trunk version of the OSG and your data. OSG-3.2.2 mostly works fine, I only have to rotate the viewer camera around to see the tiles appear and then the LOD's all work fine, it does however cause problems with the font

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-20 Thread Sebastian Messerschmidt
Am 20.01.2015 um 12:28 schrieb Robert Osfield: Hi Sebastian, On 20 January 2015 at 10:41, Robert Osfield > wrote: I will now focus on why the stats is causing a crash as it's something I can reliably recreate and get a stack trace from. Fixing thi

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-20 Thread Robert Osfield
Hi Sebastian, On 20 January 2015 at 10:41, Robert Osfield wrote: > > I will now focus on why the stats is causing a crash as it's something I > can reliably recreate and get a stack trace from. Fixing this might > address or reveal what other things are going amiss. > The issue with the crash

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-20 Thread Sebastian Messerschmidt
Am 20.01.2015 um 09:46 schrieb Robert Osfield: Hi Sebastian, On 19 January 2015 at 21:42, Sebastian Messerschmidt > wrote: Windows 7, VisualStudio 2010. It is crashing in a minimal application as well as using osgviewer. Thanks for the addition

Re: [osg-users] left/right alternating stereo

2015-01-20 Thread Robert Osfield
Hi Guys, I haven't ever worked with alternating stereo - all my work has been with side-by-side, quad buffer and HMD's. There is chance that the driver+graphics hardware might support alternating stereo, I'd expect something like you app sets up quad buffer stereo and the hardware coordinates send

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-20 Thread Robert Osfield
Hi Sebastian, On 19 January 2015 at 21:42, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > Windows 7, VisualStudio 2010. > It is crashing in a minimal application as well as using osgviewer. > Thanks for the additional details. Have you tried to use my minimal database? > H

Re: [osg-users] Some thoughts on the new DisplacementMapping technique

2015-01-20 Thread Robert Osfield
Hi Sebastian, On 19 January 2015 at 21:09, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > That should do the trick as well. Actually it seems to be the cleaner > solution. > I'll check this in today. Potentially this approach could be a new take on doing shader composition.