Looking forward to seeing your progress :)
OpenMW was the coolest project created with Ogre in my opinion, and could well
be the coolest created with OSG as well.
It definitely sounds like it is a better match for your project than Ogre was,
even the new version 2.
--
Read this
Thanks Sergey. I found that too.
The problem was that the a core lib was keeping a ref_ptr of an Object
allocated by a plugin from a dll. Then on clean I got this problem. I
solved it by changing the ref_ptr to observer_ptr in the core lib. So I am
good now. But BIG thanks for helping me. Ulrich,
Hi,
I have a question about using writeNodeFile to write volume image into file.
Currently, my volume image is reading from external file. I would like to
write whole osg scene data into file. Then I can use osgviewer or other viewer
to load the file. My question is the output file does
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Hi Nick,
On 28/02/2015 14:46, Trajce Nikolov NICK wrote:
I am facing a problem with memory clean-up when mixing the place of
allocation across
dlls and the executable. Let say I have main executable that loads dlls
(plugins) in
which I
Thanks Ulrich. That is what is going on
Sergey, where this flags go in the .pro file, in* QMAKE_CXXFLAGS* or *LIBS*
?
Thanks a bunch
Nick
On Sun, Mar 1, 2015 at 12:49 PM, Sergey Kurdakov sergey.fo...@gmail.com
wrote:
Hi
To link against shared libgcc, add -shared-libgcc
to link against
Hi John,
To add custom event handling there isn't normally a need to subclass from
CompositeViewer and Geode.
In snv/trunk and the OSG-3.3.x dev series there is now an osgGA::Event base
class that you can subclass from. You can add your own events then inject
them in the the View's EventQueue,
Hi
To link against shared libgcc, add -shared-libgcc
to link against shared libstdc++ add -lstdc++_s
Regards
Sergey
On Sun, Mar 1, 2015 at 1:58 PM, Ulrich Hertlein u.hertl...@sandbox.de
wrote:
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Hi Nick,
On 28/02/2015 14:46, Trajce
Hi Sergey,
on my system with the latest from the Qt bundle I don't have the
libstdc++_s ... only libstdc++.a and libstdc++-6.dll . And I added
-lstdc++ and still getting the same issues. Any further hints?
Thanks a lot
Nick
On Sun, Mar 1, 2015 at 1:07 PM, Trajce Nikolov NICK
Hi,
I wonder if there is a way to find out if a scene graph node was updated
recently. Specifically, what I'd like to know is if geometry was updated, or if
a transform node has changed.
I am using the scene graph from within an application plugin, i.e. I cannot set
things like callbacks or
robertosfield wrote:
Hi John,
To add custom event handling there isn't normally a need to subclass from
CompositeViewer and Geode.
Robert, thanks for the tips. I've changed my solution as you have you
suggested. However, the reason to subclass from Composite Viewer is because I
see
Using the ReaderWriterGIF.cpp plugin, I'm able to load and play animated GIF
images. However, I need to flip the images vertically. I can only flip the
first frame.
Code:
osg::ref_ptrosg::Image img = osgDB::readImageFile(image.gif);
osg::ImageStream* imagestream =
Hi,
I am trying to implement a KyeboardManipulator for translating, scaling and
rotating 3D models via keyboard, similar to the TrackballManipulator. I am
surprised that osg does not have this already.
I wrote a keyboard manipulator class to at least zoom in and zoom out and
translate the
I understand that osgVRPN isn't an officially managed project, but I don't know
where else to ask this.
I'm currently trying to compile osgVRPN without success. CMake runs
successfully, but I cannot build the project due to some files missing (namely
libvrpn.a.lib). Does anyone know where I can
João writes:
I thought so too, considering I had to get a vrpn_Configure.h file
from VRPN, but I cannot find that library after compiling VRPN.
Could it be a static/shared issue? osgVRPN seems to look for a static
version of the VRPN library (.a.lib). Or maybe you can rename your
libvrpn.a
João writes:
I understand that osgVRPN isn't an officially managed project, but I
don't know where else to ask this.
I'm currently trying to compile osgVRPN without success. CMake runs
successfully, but I cannot build the project due to some files missing
(namely libvrpn.a.lib). Does anyone
I thought so too, considering I had to get a vrpn_Configure.h file from VRPN,
but I cannot find that library after compiling VRPN.
To: osg-users@lists.openscenegraph.org
From: alua...@udc.es
Date: Sun, 1 Mar 2015 18:43:43 +0100
Subject: Re: [osg-users] Compiling osgVRPN
João writes:
I
Hi Hartwig,
On 1 March 2015 at 16:57, Hartwig Wiesmann hartwig.wiesm...@skywind.eu
wrote:
Therefore, it is possible to change the parameter types in these cases?
That work break the API and backwards compatibility for everyone just to
fix some benign warnings on one particular platform with
Hi Nick,
after looking some more I found that newer versions of Mingw switch to
dynamic linking of libstd++ by default. so libstdc++-6.dll is a right lib.
but as you have the same problems then I have no answer.
Regards
Sergey
On Sun, Mar 1, 2015 at 5:16 PM, Trajce Nikolov NICK
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