Hello,
On Fri May 8 07:49:38 2015 Leandro Linardos leandro.linar...@gmail.com
wrote:
Is there any way to avoid cleaning the drawing buffer?
You can use the setClearMask() function of the camera class. Normally you would
provide the buffers which you want to be cleared. In your case you can
HI Xia,
The DotOsgWrapper approach is deprecated so I would not recommend
trying to learn or use it.
We now have a much more flexible and powerful scheme for creating
serializers. I'm afraid there isn't a tutorial that I'm aware of but
perhaps others have written one and can point you in the
robertosfield wrote:
HI Jean,
Others have been using GLES2 with OSG svn/trunk without problems so
there must be an issue relating to specific combination of headers.
How did you go about installing your GLES2 version? What source is it from?
Hi Robert,
I am using Ubuntu 14.04 64 bit.
Hi Leandro,
The osg::Camera::setClearMask(..) is what you want to use. Have a
look at the osghud example to see an example of it's use.
Robert.
On 8 May 2015 at 05:49, Leandro Linardos leandro.linar...@gmail.com wrote:
Hi,
Is there any way to avoid cleaning the drawing buffer?
I want to
Hello,
I used the cmake settings for OpenGL ES 2.0.
On my machine that would be:
OSG_GL1_AVAILABLE OFF
OSG_GL2_AVAILABLE OFF
OSG_GL3_AVAILABLE OFF
OSG_GLES1_AVAILABLE OFF
OSG_GLES2_AVAILABLE ON
OPENGL_INCLUDE_DIR /usr/include
OPENGL_LIBRARY
HI Jean,
Others have been using GLES2 with OSG svn/trunk without problems so
there must be an issue relating to specific combination of headers.
How did you go about installing your GLES2 version? What source is it from?
At what point do you get the compile errors you are reporting?
Robert.
Hi Jean,
I have just had a look on my Kubuntu 15.04 system and do a build using:
cd OpenSceneGraph
cmake . -DOPENGL_PROFILE=GLES2
make
And I get the same errors as you. Previously I've used GLES2 other
headers rather than the ones that now come as part of Kubuntu/Ubuntu
and there are older
Hi,
I don't really understand your problems.
First, OSG builds in static, that's correct (.a files), then the JNI
wrappers are .so (libjniosg.so) that's also correct and already has OSG
statically linked there so only that jni library is required, JNI works in
that way, a .so that is preloaded
Thanks guys!
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Hi Joao,
Could you please post how you managed to get osgVRPN compiling with the rest of
OSG source. thanks
are you compiling osgVRPN separately? or did you drop everythign on top of OSG
source?
also, which VRPN version did you end up using?
...
Thank you!
Cheers,
Hoss
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I don't see a solution to this problem. In the meantime, here is what I do:
Code:
#if !defined(GL_VERSION_3_1)
#ifdef _WIN32
typedef __int64 GLint64;
typedef unsigned __int64 GLuint64;
#else
#ifndef GL_ES_VERSION_2_0
typedef long long int
Thanks Robert.
I have just had a look at /osgWrappers/serializers/*, but didn't know where to
begin. :(
Fortunately, I searched and found something here
http://trac.openscenegraph.org/projects/osg//wiki/Support/KnowledgeBase/SerializationSupport.
In OpenSceneGraph 3.0 Beginner's Guide and
Hi all,
Today i use QT for my work. But when i load an object into OSG, it seem
transparent. I 've attached two screen-shot, could you help me?
I try enable_all_cull but it doesn't work for me.
Thank you!
Cheers,
Nguyen[/img]
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