Re: [osg-users] Avoid cleaning drawing buffer

2015-05-08 Thread Şan Güneş
Hello, On Fri May  8 07:49:38 2015 Leandro Linardos leandro.linar...@gmail.com wrote: Is there any way to avoid cleaning the drawing buffer? You can use the setClearMask() function of the camera class. Normally you would provide the buffers which you want to be cleared. In your case you can

Re: [osg-users] DotOsgWrapper. Are there any tutorials, example, or anything else that could help me learn about DotOsgWrapper.

2015-05-08 Thread Robert Osfield
HI Xia, The DotOsgWrapper approach is deprecated so I would not recommend trying to learn or use it. We now have a much more flexible and powerful scheme for creating serializers. I'm afraid there isn't a tutorial that I'm aware of but perhaps others have written one and can point you in the

Re: [osg-users] [GL ES2] Compilation errors on master branch

2015-05-08 Thread Jean Baptiste Poquelin
robertosfield wrote: HI Jean, Others have been using GLES2 with OSG svn/trunk without problems so there must be an issue relating to specific combination of headers. How did you go about installing your GLES2 version? What source is it from? Hi Robert, I am using Ubuntu 14.04 64 bit.

Re: [osg-users] Avoid cleaning drawing buffer

2015-05-08 Thread Robert Osfield
Hi Leandro, The osg::Camera::setClearMask(..) is what you want to use. Have a look at the osghud example to see an example of it's use. Robert. On 8 May 2015 at 05:49, Leandro Linardos leandro.linar...@gmail.com wrote: Hi, Is there any way to avoid cleaning the drawing buffer? I want to

[osg-users] [GL ES2] Compilation errors on master branch

2015-05-08 Thread Jean Baptiste Poquelin
Hello, I used the cmake settings for OpenGL ES 2.0. On my machine that would be: OSG_GL1_AVAILABLE OFF OSG_GL2_AVAILABLE OFF OSG_GL3_AVAILABLE OFF OSG_GLES1_AVAILABLE OFF OSG_GLES2_AVAILABLE ON OPENGL_INCLUDE_DIR /usr/include OPENGL_LIBRARY

Re: [osg-users] [GL ES2] Compilation errors on master branch

2015-05-08 Thread Robert Osfield
HI Jean, Others have been using GLES2 with OSG svn/trunk without problems so there must be an issue relating to specific combination of headers. How did you go about installing your GLES2 version? What source is it from? At what point do you get the compile errors you are reporting? Robert.

Re: [osg-users] [GL ES2] Compilation errors on master branch

2015-05-08 Thread Robert Osfield
Hi Jean, I have just had a look on my Kubuntu 15.04 system and do a build using: cd OpenSceneGraph cmake . -DOPENGL_PROFILE=GLES2 make And I get the same errors as you. Previously I've used GLES2 other headers rather than the ones that now come as part of Kubuntu/Ubuntu and there are older

Re: [osg-users] Android osgPlugins

2015-05-08 Thread Rafa Gaitan
Hi, I don't really understand your problems. First, OSG builds in static, that's correct (.a files), then the JNI wrappers are .so (libjniosg.so) that's also correct and already has OSG statically linked there so only that jni library is required, JNI works in that way, a .so that is preloaded

Re: [osg-users] Avoid cleaning drawing buffer

2015-05-08 Thread Leandro Linardos
Thanks guys! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63676#63676 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Compiling osgVRPN

2015-05-08 Thread Hoss Aja
Hi Joao, Could you please post how you managed to get osgVRPN compiling with the rest of OSG source. thanks are you compiling osgVRPN separately? or did you drop everythign on top of OSG source? also, which VRPN version did you end up using? ... Thank you! Cheers, Hoss --

Re: [osg-users] [GL ES2] Compilation errors on master branch

2015-05-08 Thread Jean Baptiste Poquelin
I don't see a solution to this problem. In the meantime, here is what I do: Code: #if !defined(GL_VERSION_3_1) #ifdef _WIN32 typedef __int64 GLint64; typedef unsigned __int64 GLuint64; #else #ifndef GL_ES_VERSION_2_0 typedef long long int

Re: [osg-users] DotOsgWrapper. Are there any tutorials, example, or anything else that could help me learn about DotOsgWrapper.

2015-05-08 Thread Xia Baobao
Thanks Robert. I have just had a look at /osgWrappers/serializers/*, but didn't know where to begin. :( Fortunately, I searched and found something here http://trac.openscenegraph.org/projects/osg//wiki/Support/KnowledgeBase/SerializationSupport. In OpenSceneGraph 3.0 Beginner's Guide and

[osg-users] OSG and QTWidget cull Problem!

2015-05-08 Thread Nguyen Quang Nam
Hi all, Today i use QT for my work. But when i load an object into OSG, it seem transparent. I 've attached two screen-shot, could you help me? I try enable_all_cull but it doesn't work for me. Thank you! Cheers, Nguyen[/img] -- Read this topic online here: