Hi Terry,
On 4 June 2015 at 20:37, Terry Welsh wrote:
> I'm no cmake expert, but I think you can do something like that with
> check_symbol_exists or check_type_size.
A first step might be to add a CMake var in, then next automatically
set it's value.
> Is there any reason the
> typedef needs
Hi,
So, I got to made it work. I re-compiled OSG with the ABI platform 15 in
separate gles1 and gles2 folder, then made to linking in the Android.mk of
osgAndroid. Then, I put the glider.osg from the OSG Datasets repository on the
device, I removed my Backround adaptation (which seems to weirdl
On Fri, Jun 5, 2015 at 7:06 PM, Christian Kehl wrote:
> Hi,
>
> So, I got to made it work. I re-compiled OSG with the ABI platform 15 in
> separate gles1 and gles2 folder, then made to linking in the Android.mk of
> osgAndroid. Then, I put the glider.osg from the OSG Datasets repository on
> th
I'm working on this today.. And I've noticed.. it's not just .png files. If
I use osgdb_ffmpeg, it takes over ALL images.
I'm attempting to walk through the call stack..
Code:
starting here...
Registry.cpp - line 992
ReadImageFunctor(const std::string& filename, const Options*
options):R
My fix for this:
Upon inspection of ReaderWriterPNG.cpp
line - 371
Code:
virtual ReadResult readImage(const std::string& file, const
osgDB::ReaderWriter::Options* options) const
{
std::string ext = osgDB::getLowerCaseFileExtension(file);
if (!acceptsExtension(ext)) return ReadResult::FILE_NOT_
Hi,
I was playing around with threading models today and found something odd.
For the sake of experiment, I used a osgViewer with a master camera, a slave
camera using the same graphics context as the master camera, and the
CullThreadPerCameraDrawThreadPerContext threading model.
I found that
Hi all.
A OT question regarding documentation.
What tool/pipeline do you use for building your documentation for your
software?
If you want to maintain documentation which contains pictures, references
and you want to be able to create indexed nice printable PDF:s, online/html
documentation etc.
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