Re: [osg-users] Updating the Open Scene Graph Wiki

2015-10-12 Thread Jordi Torres
Hi Michael, 2015-10-13 5:20 GMT+02:00 Michael Chapman <08kabbott...@gmail.com>: > Hi, > > Oh, ha, yeah, that explains it. I sent an email to the Jose Luis Hidalgo, > he must have been the guy who maintained the old wiki. > > Yep. > It seems like almost all of the tutorials are still on the old

Re: [osg-users] Updating the Open Scene Graph Wiki

2015-10-12 Thread Michael Chapman
Hi, Oh, ha, yeah, that explains it. I sent an email to the Jose Luis Hidalgo, he must have been the guy who maintained the old wiki. It seems like almost all of the tutorials are still on the old wiki. Were they going to be transferred, or should they simply be rewritten. As far as I can tell,

[osg-users] Cubemap loading from dds

2015-10-12 Thread Sebastian Messerschmidt
Hi folks, I scanned through the archives but didn't find any conclusion towards how to setup an osg::TextureCubeMap from a single dds file. My first idea was to simply load the dds file an reinterpret the _r dimension as cube-map face, but this didn't work with multiple samples. Does anyone ha

Re: [osg-users] I/ITSEC

2015-10-12 Thread Robert Osfield
On 12 October 2015 at 16:26, Chris Hanson wrote: > Robert, did you have any feelings on AlphaPixel promoting OSG-based > technologies at I/ITSEC? > I think it's great the Pilican and AlphaPixel will be at I/ITSEC flying the flag in different ways ;-) Robert.

Re: [osg-users] I/ITSEC

2015-10-12 Thread Chris Hanson
Robert, did you have any feelings on AlphaPixel promoting OSG-based technologies at I/ITSEC? On Thu, Oct 8, 2015 at 4:25 PM, Jason Beverage wrote: > We're all planning on coming, we should definitely hook up. > > On Thu, Oct 8, 2015 at 1:39 PM Chris Hanson wrote: > >> I'm thinking about havin

Re: [osg-users] Stencil and render to texture

2015-10-12 Thread Sebastian Messerschmidt
Hi Nicolas, The error indicates an incomplete frame buffer setup. As far as I remember You need to use the PACKED_DEPTH_STENCIL_BUFFER, as stencil buffers are not attachable themselves (you cannot directly load back a stencil buffer) but only in combination with the depth buffer. Take a look at

Re: [osg-users] Stencil and render to texture

2015-10-12 Thread Nicolas Baillard
Hello Sebastian. Thank you very much for your answer. I can create a depth texture and share it between the two cameras. It works. However it doesn't share the stencil buffer. I tried creating a texture for the stencil and attaching it to both camera, just like I did for the depth buffer. Like

Re: [osg-users] Updating the Open Scene Graph Wiki

2015-10-12 Thread Jordi Torres
Hi Michael, I did not receive any email from you ( also not in my spam folder ). Which site are your trying to access? I guess you are looking at trac.openscenegraph.org. That website is totally outdated and is there only for historical/backup purposes. Take a look to www.openscenegraph.org, ther