Hi there
I have experienced that generally as soon as I use shaders, my DRAW time starts
to increase significantly, and this even if I just reimplement the fixed
function pipeline basic functionality.
I wonder if some out there make the same experiences. Either it is my poor
shader programmin
Hello,
I want to draw some rectangle in my viewer and select all points in a 3D
point cloud scene inside that rectangle, i.e., I have some 2D shape in
screen coordinates and want to select the 3D points that lie inside it in a
3D scene.
I know how to draw the rectangle, and I also know that this
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