Hi,
Environment:
Visual Studio 2013 with Update 5
OSG 3.2.1
Qt 5.4
I have a strange behaviour when I try to start a Release Build. In 50% the exe
crashes, something in ntdll.dll.
I use a OSG Scene integrated in a Qt GUI. I use it as SingleThreaded, because
of the known problems wit Qt 5.x and
Initial experiments suggest renaming the original plugin dir and creating a
symlink with the name with periods in may work.
From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf
Of Alistair Baxter
Sent: 07 April 2016 16:46
To: osg-users@lists.openscenegraph.org
Subject: [
When building our application for mac, and trying to run the code signing tool,
it is currently choking on the name of the plugin directory within the app
bundle.
It would seem that it objects to the period characters (i.e. full stops) in
Contents/Plugins/osgPlugins-3.4.0 . If I change it to o
I'm getting started with working on putting together a UI where a user can
interactively control clipping planes when displaying a volume rendering
created using the osgVolume nodekit.
I was wondering how this might interact with RayTracedTechnique
and ran into this:
http://comments.gmane.org/gm
Hi,
Simply you can't do it. They are completle different smart pointers. shared_ptr
has outside reference counting and ref_ptr has inside reference counting in
osg::Referenced class. Basically you would need to call ref() everytime you
create or copy shared_ptr and call unref() (unref_nodelete(
the osg::ref_ptr<> could be wrapped into a smart pointer, right? But what's
the point ;)
2016-04-07 10:33 GMT+02:00 Sebastian Messerschmidt <
sebastian.messerschm...@gmx.de>:
> Hi Vincent,
>
>> Hello
>>
>> I'm trying to use osg:Vec3Array with a c++11 smart pointer instead of osg
>> smart pointer.
Hi Vincent,
Hello
I'm trying to use osg:Vec3Array with a c++11 smart pointer instead of osg smart
pointer. I aim to join two APIs: osg and another one using C++11 smart pointer.
Apparently, this is a destructor problem: ~TemplateArray<>() is private, so an
explicit delete doesn't work. I have
Hi,
Thanks you for your answer. I think I have solved my problem. In cmake I have
unchecked option OSG_MSVC_VERSION_DLL and now all my lib are nemed osglib
without version number.
Cheers,
Laurent
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Hello
I'm trying to use osg:Vec3Array with a c++11 smart pointer instead of osg smart
pointer. I aim to join two APIs: osg and another one using C++11 smart pointer.
Apparently, this is a destructor problem: ~TemplateArray<>() is private, so an
explicit delete doesn't work. I have test many cas
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