HI Auke-Dirke,
On 25 April 2016 at 14:07, Auke-Dirk Pietersma wrote:
> I have the following issue. Whenever i choose to render a scene with
> opengl greater than 2.1 i get the following messages.
>
> Warning: detected OpenGL error 'invalid enumerant' after applying GLMode
> 0xb50
> Warning: dete
What is the normal approach to create multiple windows, each filled with
widgets and/or 3d models?
In my opinion i only need to merge the code in osg examples for osgwidgetwindow
and osgcompositeviewer.
So i created two windowmanager and stuff for each view and added them to the
compositeviewe
Hi Alex,
A stack trace with debugging info would be far more useful and should be
able to pinpoint the cause of the crash, or at least give some clues of
where to look.
Also, does the osgvolume example crash when you use the MultiPassTechnique?
Robert.
On 26 April 2016 at 21:35, Alex Taylor wr
I have created a pull request to commit this ffmpeg3 patch against the master
OpenSceneGraph repository on GitHub:
https://github.com/openscenegraph/OpenSceneGraph/pull/70
Regards,
Ben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66984#66984
Hi Ben,
On 27 April 2016 at 10:22, Ben Woods wrote:
> I have created a pull request to commit this ffmpeg3 patch against the
> master OpenSceneGraph repository on GitHub:
> https://github.com/openscenegraph/OpenSceneGraph/pull/70
>
For now the official route for submissions to send whole modifi
Hi Andy,
On 26 April 2016 at 20:31, Andy Skinner wrote:
> Thanks for that fix. There is a remaining issue, and I'm not sure if you
> would see it as a bug or a dodgy compiler warning. :)
>
>
>
> We get a similar message about osgUtil::CullVisitor::clone().
>
>
>
> NodeVisitor uses META_Object,
All,
I've posted recently with a debugging question related to my exploration of
MultipassTechnique. Robert has provided guidance on how to proceed with my
debugging problem, but I have a conceptual question about what the
practical use cases are when a person would choose to use
MultipassTechniqu
Yes, the "using" statement does quiet the warning.
Does that mean this is the solution, or that this just shows that there isn't a
problem? The reason I ask is that we've discussed the "using" statement for
things like this before, and I don't believe you were in favor of it. But
using it wou
HI Alex,
MultiPassTechnique will be able to handle rendering of 3D elements that
intersect the volume, this includes arbitrary slice geometry like in the
example. Simply create the slice geometries yourself with the appropriate
texture mapping and then place them in the scene. When the
MiltiPass
Hi Andy,
On 27 April 2016 at 19:09, Andy Skinner wrote:
> Yes, the "using" statement does quiet the warning.
>
Good to hear.
>
>
> Does that mean this is the solution, or that this just shows that there
> isn't a problem? The reason I ask is that we've discussed the "using"
> statement for t
So, to be clear, we'll leave it as is?
thanks
andy
Needing to put a using in lots of places across the OSG to just quieten
inappropriate warnings is pretty crappy. The more superfluous code you have in
your code base the less easy it is to read, the easier it to break. This makes
me very wa
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