Hello,
I have one single root node in my scene graph. I have a vertex array and a
color array. I susually use them in conjunction to see my vertices with the
original colors, with
ret->setColorArray(m_colors);
ret->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
Now I am adding
Hi Rick,
After a preplexing day looking at how the osgUtiil::CullVisitor,
osg::Camera and RenderStageCache were all interacting via the
osg::Observer system I finally fixed the problem with the crash that
I've see with the osgoit and osgprerender examples. As the crash
looks similar to what you
Hi,
I'm trying to build OSG 3.4.0 with Coin3D on Windows 7. I've built the CMake
branch of Coin successfully and it created the library Coin.lib. When building
OSG, FindInventor.cmake successfully finds the Coin library and places it's
path in the INVENTOR_LIBRARY CMake variable. When linkin
Hi Robert,
Thanks for the update.
Rick
From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf
Of Robert Osfield
Sent: Tuesday, May 24, 2016 5:11 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] CullVisitor object not getting properly deleted
Hi Rick,
On 23 May 2016
Hi Alex,
On 24 May 2016 at 13:15, Alex Taylor wrote:
> I can't use Multipass technique because my viewer doesn't support
> pre-cameras.
How on each have you been able to disable the OSG enough that it can't
do pre-rendering, it's built into the core, you must being doing
something pretty extreme
Robert,
I can't use Multipass technique because my viewer doesn't support
pre-cameras.
It is my intention to use Multi-pass when I can resolve the viewer issues,
but in the meantime, I'd appreciate some guidance on my original question.
Alex
On Tue, May 24, 2016 at 6:12 AM Robert Osfield
wrote:
Hi Alex,
The osgVolume::MultipassTechnique supports mixing geometry with the
volume and constraining to a convex hull geometry. This is what you
should use instead of FixedFunctionTechnique, the only reason to use
this now is that you've have completely hopeless hardware+drivers that
are incapabl
Hi Rick,
On 23 May 2016 at 20:33, Rick Irons wrote:
> The code where the static cast is failing is OSG code
> (openscenegraph\src\osgUtil\CullVisitor.cpp). I believe it is fairly
> recent code that was added just prior to the release of 3.4.0. Here is the
> OSG 3.5.1 version of the changeā¦
> h
Hi Florian,
On 23 May 2016 at 20:28, Florian GOLESTIN wrote:
> Hi Robert,
>
> The player just move to a new scene so the previous one can be discarded.
>
> By scene I wanted to mean the "root" node and all its children, and the
> callback, keeping only the view and the camera manipulator.
> In t
Flogo wrote:
> Hi Sebastian,
>
> I'm not an expert, but in my case I've my own class overloading
> osgGA::StandardManipulator.
> In this case, while overriding the method handleMouseMove I can call
> requestWarpPointer without recusiving call handleMouseMove.
>
> Is it what you are looking for
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