Hi Rick,
As general note, use of a C pointer to scene graph objects include the
CullVisitor should generally be avoided, it's only safe for small
blocks of code where you know that the objects will remain in memory
at all times during the block. Instead you should use ref_ptr<> to
make sure it's
Hi Julien,
The StateSet::set*AttributeAndModes(...) and there for convenience, so
one doesn't have to remember which GL modes are associated with the
attribute being set and to ensure that one line of code is enough to
set things correctly rather then multiple lines.
However, in modern OpenGL whe
Hi Daniel,
I don't think general purpose impostors are the best route these day.
They were required when graphics hardware was much slower.
For you high poly cars you'd be better off creating LOD's.
Robert.
On 27 May 2016 at 06:36, Daniel Schmid wrote:
> Hi there
>
> I have a scenario with aro
Hi Daniel,
have a look here
http://3dcgtutorials.blogspot.mk/2013/08/instancing-with-openscenegraph.html
For this you can use hardware instancing.
On Fri, May 27, 2016 at 10:07 AM, Robert Osfield
wrote:
> Hi Daniel,
>
> I don't think general purpose impostors are the best route these day.
> Th
Hi Rick,
Just tried, static_cast<> isn't usable in this instance thank to the
use of virtual inheritance.
So the solution I have gone for is refactor the RenderStageCache so
that it uses a map> in place of
map>, this means the cast happens
when the map is set up and no dynamic_cast<> need be done
Hi Robert,
Your most recent changes addressed the crash we were encountering. Thanks for
looking into this issue.
Rick
-Original Message-
From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf
Of Robert Osfield
Sent: Friday, May 27, 2016 4:50 AM
To: OpenSceneGra
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