Hello,
the following code block is creating an image from a buffer I own. This
does not allocate a new buffer, but assumes my buffer will not be
deallocated. How do I create a new, independent osg::Image copying data
from my buffer to an internal array?
osg::Image img = osg::image();
Thanks Robert!
On Mon, Aug 22, 2016 at 8:58 PM, Robert Osfield
wrote:
> HI Nick,
>
> I haven't had a chance to fix the old Inventor plugin, as you'll note
> from the warnings it's still tied to the dprecated_osg::Geometry which
> I have now removed in git master.
>
>
HI Nick,
I haven't had a chance to fix the old Inventor plugin, as you'll note
from the warnings it's still tied to the dprecated_osg::Geometry which
I have now removed in git master.
For the time being just comment out the Inventor plugin or set the
include path to empty for Coin to prevent the
Hi Community,
after a long journey with OSG on Windows, I am now back to Linux
development
I have clean install and the latest from github. Here is where it fails
(any clue?):
In file included from
/home/trajce/dev/osg/src/osgPlugins/Inventor/ConvertToInventor.cpp:79:0:
Hi All,
I can load COLLADA models with osg dae plugin in a Qt application correctly.
Cheers,
Gianni
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68435#68435
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Hi!
I have a little issue with a scene with shadows.
I need to have within a scene that has shadows an object that doesn't
cast and doesn't receive shadows.
Here is what I do:
constintReceivesShadowTraversalMask=0x1;
constintCastsShadowTraversalMask=0x2;
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