Hi,
> OSG is setting the affinity for some of its own threads, which is totally
> legitimate.
Currently, I was not able to confirm it on my Mac. But I think, I observed such
a behaviour in my application on Linux.
But take it with a grain of salt, as it can be the result of some other side
OK,
Apologies if I caused offense.
Goodbye.
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Hi Robert,
There isn't any easy way around this as there isn't a 1:1 mapping
between all file extensions and loaders can load files. The
extensions that a 3rd party library like ffmpeg supports isn't even
fixed w.r.t what version of the OSG is compiled against it. For
instance we might make an
OK, I see the design flaw I was missing. You have to load a plugin
library in order to see what extensions it handles, and plugins are only
loaded when needed. But "needed" can only be known if you have loaded
the plugin already. That's why there are so many hard coded extensions
in the
On 24 September 2016 at 16:37, Robert Spearman
wrote:
>
> I did get the plugin to be used by preloading the plugin library - had been
> using the wrong parameter.
>
> But my question is, why do I have to manually load a plugin? Why isn't this
> automatic if the
On 24 September 2016 at 11:10, Uma Devi Selvaraj
wrote:
> Hi,
>
> I am new to OSG ,Can Somebody tell me how to view
> image(.jpeg,.png,geotiff etc..) in osgviewer using c++ code . I am able to
> read image using osg::Image and osg::DB class. I don't how to display
HI Uma,
On 24 September 2016 at 08:13, Uma Devi Selvaraj
wrote:
> I am new to OSG. Can somebody tell me how to view wireframe of 3d model
> using c++ code. I am able to view wireframe , points,texture etc using
> osgviewer(with help of 'w' key ) only when I open the
Hi Pete,
> I have no particular desire to repeat the last discussion, but i'll say it
> again.
But then you'lll throw is some ill-informed and emotive language anyway.
>From my experience of maintaining an open source project for 17 years
is that emotive language is used when people have a
I did get the plugin to be used by preloading the plugin library - had
been using the wrong parameter.
But my question is, why do I have to manually load a plugin? Why isn't
this automatic if the extension to plugin mapping is already in the
registry?
Thanks,
Rob
Hi Rob,
osgmovie requires you to explictly preload the plugin if you don't use
the .ffmpeg suffix try:
osgmovie -e ffmpeg mymovie.qqq
This will load the plugin with the extension/name ffmpeg.
Robert.
On 23 September 2016 at 23:30, Rob Spearman wrote:
>
>
Hi,
I am new to OSG ,Can Somebody tell me how to view image(.jpeg,.png,geotiff
etc..) in osgviewer using c++ code . I am able to read image using osg::Image
and osg::DB class. I don't how to display it in osgviewer.
...
Thank you!
Cheers,
Uma
--
Read this topic online
Hi,
I am new to OSG. Can somebody tell me how to view wireframe of 3d model using
c++ code. I am able to view wireframe , points,texture etc using osgviewer(with
help of 'w' key ) only when I open the 3d model using the "osgviewer
<3dmodel_name>" in cmd prompt.
...
Thank you!
Cheers,
Hi,
Wow, before this escalates: OSG is setting the affinity for some of its
own threads, which is totally legitimate.And I totally agree, that it
would be nice to have an interface to control the core/wether affinity
is used in single-threaded mode except from having to subclass the viewer.
On 09/24/2016 02:18 AM, Pete Black wrote:
I have no particular desire to repeat the last discussion, but i'll say it
again.
Hardcoding CPU affinity is:
a) unexpected
In particular it is not done by some osg::setThreadingModel() but rather
deep down in the call stack by a function that is
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