Hi Mathieu,
One other thing that is also not any sort of priority or
any sort of bug report for you to concern yourself with, but
maybe you know something about it with your work on this
project.
The attached PIC to this reply is what I get when starting
the osgviewerQt example. You will notice
Hi Mathieu,
I did a pull on osg and osgQt just to make sure I had the
latest of both.
cmake on osgQt completed without error now with both
the default settings and with the examples selected to build.
Just an FYI, when I selected the documentation build in the
cmake-gui... I got a cmake
Hi Glenn,
>> Is actually wrong and should be:
>>
>> if (versionLine[versionLine.versionLine.size()-1]!='\n')
>> versionLine.push_back('\n');
>>
I have checked this change into OSG master and OpenSceneGraph-3.4 branch.
Could you let me know if that works fine.
Cheers,
Robert
Hi Curtis,
I'll have to try and reproduce on a Linux box on my side. But could you try
to pull current master and check if you can get further ?
--
nǝıɥʇɐƜ
On 12 October 2016 at 17:57, Curtis Rubel wrote:
> Hi Mathieu,
>
>
> Basically that is exactly what I did and am
Hi Mathieu,
Basically that is exactly what I did and am getting an error.
CMake Error: File
/usr/local/3rdparty/osgQt-git/packaging/ld.so.conf.d/openscenegraph.conf.in
does not exist.
CMake Error at CMakeLists.txt:971 (CONFIGURE_FILE):
configure_file Problem configuring file
The
Robert,
Yes, I think you are correct.
Glenn Waldron
On Wed, Oct 12, 2016 at 10:46 AM, Robert Osfield
wrote:
> HI Glen,
>
> Could it be the line:
>
> if (source[source.size()-1]!='\n') source.push_back('\n');
>
> Is actually wrong and should be:
>
> if
Hi Curtis,
The repository now lies next to osg's :
https://github.com/openscenegraph/osgQt
To be able to compile osgQt you need to have an existing osg installation
beforehand.
I'll try to make change the Readme to explain in better detail.
What I did (macOS with Qt5) :
git clone ...
cd osgQt
HI Glen,
Could it be the line:
if (source[source.size()-1]!='\n') source.push_back('\n');
Is actually wrong and should be:
if (versionLine[versionLine.versionLine.size()-1]!='\n')
versionLine.push_back('\n');
So rather than adding this, it should replace the original line
appending the \n to
Hi,
Just curious how things are proceeding with this process.
I saw Roberts request to test the latest 3.5.6 Master branch with the
new vertex buffer changes and would like to try and do that
but our entire baseline relies heavily on osgQt being present
to build against.
We are mainly a
Robert,
I was trying to use the pragmatic shader comp in OSG 3.4 and ran into the
following bug.
osg::Shader attempts to extract the "#version" string and insert the new
#define statements between the #version line and the rest of the source.
However, if the #version line ends in a CRLF
Thanks for the explanations.
d_a_heitbrink wrote:
>
> As per the inout, this states the parameter into the function is both an
> input and an output. I set the version for my shader to something like 4.5 in
> compatibility mode. The function was called last in my shader.
>
I was just asking
Hi,
I compiled current master OSG with collada dom 2.4.0.
It compiled and linked fine.
However, as soon as I try to load a collada file (diningroom.dae), it crashes
with a NULL Ptr Access in >
osg145-osgDBd.dll!osgDB::Registry::ReadNodeFunctor::doRead(osgDB::ReaderWriter
& rw={...})
Hi All,
This morning I have merged the vertex_array_branch with master, this
adds support for OpenGL vertex array objects to the OSG. Pushing out
this functionality to the whole OSG has been quite a bit of work, with
quite a few parts of the OSG having to be rewritten. The merge below
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