Hi,
I have installed OSG in my system(windows 10, 64 bit). When I tried to
render colored model , the model is not rendering in color. I have installed
OSG in another system(windows 8 , 64 bit) and tried to render same model in
that system, where I am able to render the model in color.
Hi Community,
I am trying to optimize the rendering. Getting huge update numbers.
The story is this:
My scene has huge number of lights, some are static (streetlights) some
dynamic (a car). The lighting engine needs the World matrix of a
LightSource and the ViewMatrix (which is the same as the Wo
Now if someone could explain how to get the OSG CMake configuration to
understand that QT5WebKit and QT5WebKitWidgets has gone away in QT 5.7 and stop
looking for it.
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Hello,
On 02/11/16 22:05, Andrew Cunningham wrote:
> Hi,
> I am trying to build OSG 3.4.0 on Windows/Visual Studio 2015 using CMake to
> generate the projects.
>
> Everything works pretty well except the confusing settings for ZLIB_LIBRARY,
> ZLIB_LIBRARY_DEBUG,ZLIB_LIBRARY_RELEASE. Why 3 sett
Yup that worked. Same issue with PNG and TIFF.
Thanks!
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I just pointed the extra one to zlib's release directory as well and
everything worked out for me... Although, I was building a different
version, it might still work for you as well.
On Nov 2, 2016 2:04 PM, "Andrew Cunningham" wrote:
> Hi,
> I am trying to build OSG 3.4.0 on Windows/Visual Stud
Hi,
I am trying to build OSG 3.4.0 on Windows/Visual Studio 2015 using CMake to
generate the projects.
Everything works pretty well except the confusing settings for ZLIB_LIBRARY,
ZLIB_LIBRARY_DEBUG,ZLIB_LIBRARY_RELEASE. Why 3 settings ?
I included paths to Debug and Release builds of ZLib, i
Hi,
I'm working on a Virtual Reality project that involves the rendering of a OSG
scene in an Oculus Rift CV1 device using the OpenVR library. All these
technologies are pretty new to me so everything is as exciting as frustrating :)
My code is based on the Chris Denham "osgopenvrviewer" project
Jan Ciger wrote:
> On Wed, Nov 2, 2016 at 3:35 PM, Chris Hanson < ()> wrote:
>
> > Is this something osgCairo ( https://github.com/cubicool/osgcairo
> > (https://github.com/cubicool/osgcairo) ) might solve for you?
> >
>
>
>
>
> Love that TODO in the README!
>
>
> However, be aware that
On Wed, Nov 2, 2016 at 3:35 PM, Chris Hanson wrote:
> Is this something osgCairo ( https://github.com/cubicool/osgcairo ) might
> solve for you?
>
Love that TODO in the README!
However, be aware that when I have played with Pango/Cairo for OSG some
years ago for one of our projects, these lib
Is this something osgCairo ( https://github.com/cubicool/osgcairo ) might
solve for you?
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Thanks guys .. I did it per Robert's detailed description .. Took like
10mins and it works well ..
Thanks again!
Cheers!
Nick
On Wed, Nov 2, 2016 at 2:57 PM, Glenn Waldron wrote:
> Also check out osgShadow::ConvexPolyhedron if you want to extract the
> corner verts or make geometry from it.
>
Also check out osgShadow::ConvexPolyhedron if you want to extract the
corner verts or make geometry from it.
Glenn Waldron
On Wed, Nov 2, 2016 at 9:47 AM, Jeff Biggs wrote:
>
> try this...
>
> osg::Polytope GetViewPolytope(
> const osg::Matrix &p,
> const osg::Matrix &v,
> const o
try this...
osg::Polytope GetViewPolytope(
const osg::Matrix &p,
const osg::Matrix &v,
const osg::Matrix &m)
{
osg::Polytope clipspace;
clipspace.setToUnitFrustum(true, true);
// composite matrix
osg::Matrixd mvp = m * v * p;
// transform from clip space to loca
Thanks Robert
On Wed, Nov 2, 2016 at 9:43 AM, Robert Osfield
wrote:
> On 1 November 2016 at 21:45, Trajce Nikolov NICK
> wrote:
> > Hi Community,
> >
> > anyone knowing how to achieve this and with will to share?
> >
> > Thanks a bunch as always !!
>
> Have a look at the API's...
>
> First one
On Tue, Nov 1, 2016 at 9:35 PM, Erik Hensens wrote:
> Hello!
>
> I am having some trouble drawing text correctly in Arabic. I can get the
> Arabic letters themselves to show up correctly, but the letters do not
> connect together as they should.
>
> I am not an Arabic speaker, but my understandin
On 1 November 2016 at 21:45, Trajce Nikolov NICK
wrote:
> Hi Community,
>
> anyone knowing how to achieve this and with will to share?
>
> Thanks a bunch as always !!
Have a look at the API's...
First one to look at is osg::Polytope, create one of these with a unit
frustum. This will be in clip
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