[osg-users] Unzip big data size problem!

2016-11-08 Thread Nguyen Quang Nam
Hi, Today I write a simple code to load .zip data. it does fine with small data size, but can not load big file Code: Unhandled exception at 0x7552a6f2 in TEST.exe: Microsoft C++ exception: std::bad_alloc at memory location 0x00fbe59c.. Could anybody tell me the problem ? Thank you! Chee

Re: [osg-users] Unzip big data size problem!

2016-11-08 Thread Nickolai Medvedev
Hi, Nam. Not enough info's... Please, specify file size, an operating system and its digit capacity. Cheers, Nickolai -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69267#69267 ___ osg-users mailing

Re: [osg-users] Unzip big data size problem!

2016-11-08 Thread Nguyen Quang Nam
Raizel wrote: > Hi, Nickolai. > filesize ~ 400M, single 3D object with large texture. > I use Windows 10 x64 and my pc has 16G RAM. > I load file.ive successfully but when try with .zip it always gets error. > Thank you, > Nam -- Read this topic online here: http://forum.opensc

Re: [osg-users] Unzip big data size problem!

2016-11-08 Thread Nickolai Medvedev
Yes, i checked, i have a similar problem. Shall be, a problem in a zip-plugin. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69269#69269 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Unzip big data size problem!

2016-11-08 Thread Nguyen Quang Nam
Raizel wrote: > Yes, i checked, i have a similar problem. Shall be, a problem in a zip-plugin. > And x32 OpenSceneGraph use no more 3,5gb of memory, if i am not mistaken. I think it 's not problem. I tried to add that .ive file multiples time but app run fine. :' -- Read this t

[osg-users] source data samples for VPB

2016-11-08 Thread Trajce Nikolov NICK
Hi Community, anyone knowing where can I find some sample source data to try VPB? Thanks a lot as always! -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-opens

Re: [osg-users] Disabling plugins via CMake

2016-11-08 Thread Alberto Luaces
sam writes: > Hi All, > > Is there a simple way to disable the plugin project files from being > generated via CMake? > Hi, Sam. Did you try to comment or delete the 31st line of src/CMakeLists.txt? https://github.com/openscenegraph/OpenSceneGraph/blob/master/src/CMakeLists.txt#L31 -- Albert

Re: [osg-users] OSG documentation

2016-11-08 Thread Inna Reddy
Hi Thanks for the replies. Yeah I have started with OSG 3.0 Beginenrs guide books. Is there any other page for examples apart from the OSG provide examples ?? Like Qt has many like that. ... Thank you! Cheers, Inna -- Read this topic online here: http://forum.openscenegra

Re: [osg-users] source data samples for VPB

2016-11-08 Thread Nickolai Medvedev
Hi, Nick! If you create something like a game, i don't advise to use VPB. I created own example. Now need to divide terrain into parts, then simplify, then write into LODs. Here my test program: http://forum.openscenegraph.org/viewtopic.php?t=16155 -- Read this topic online her

[osg-users] [osgPlugins] Offline conversion to dds without gc

2016-11-08 Thread We See
Hi, I try to develop a small tool for offline-conversion which converts openflight-files with rgb-textures into osgb-files with dss-textures. I resued the code of osgconv and have seen I need a graphics context for the conversion of textures into dds-format (class MyGraphicsContext in osgconv.c

Re: [osg-users] [osgPlugins] Offline conversion to dds without gc

2016-11-08 Thread Lionel Lagarde
Hi, have a look at NVidia Texture Tools (nvtt). Lionel On 08/11/2016 17:17, We See wrote: Hi, I try to develop a small tool for offline-conversion which converts openflight-files with rgb-textures into osgb-files with dss-textures. I resued the code of osgconv and have seen I need a graphi

Re: [osg-users] Disabling plugins via CMake

2016-11-08 Thread sam
Hi Alberto, No. I was hoping to avoid hacking the CMakeFiles up. I will give this a try. Thanks! On Tue, Nov 8, 2016 at 5:07 AM, Alberto Luaces wrote: > sam writes: > > > Hi All, > > > > Is there a simple way to disable the plugin project files from being > generated via CMake? > > > > Hi, Sam

Re: [osg-users] Disabling plugins via CMake

2016-11-08 Thread Alberto Luaces
Yes, there is no "high-level" way. I hope it works for you. sam writes: > Hi Alberto, > > No. I was hoping to avoid hacking the CMakeFiles up. I will give this a try. > > Thanks! > > On Tue, Nov 8, 2016 at 5:07 AM, Alberto Luaces wrote: > > sam writes: > > > Hi All, > > > > Is there a simpl

Re: [osg-users] source data samples for VPB

2016-11-08 Thread Trajce Nikolov NICK
Thanks Nickolai ;-) p.s. I see your english improved since then ;-) On Tue, Nov 8, 2016 at 3:36 PM, Nickolai Medvedev wrote: > Hi, Nick! > > If you create something like a game, i don't advise to use VPB. > > I created own example. Now need to divide terrain into parts, then > simplify, then wr

Re: [osg-users] source data samples for VPB

2016-11-08 Thread Nickolai Medvedev
|-) Unfortunately, Nick, my English is still bad. Oh, and one more thing... Site, where i get heightmaps: http://terrain.party/ You know how to divide a terrain into pieces, that i could simplify, and then write into LODs? You understand what I want to do? If yes, i would glad, if you help m

Re: [osg-users] source data samples for VPB

2016-11-08 Thread Trajce Nikolov NICK
> You know how to divide a terrain into pieces, that i could simplify, and then write into LODs? You understand what I want to do? If yes, i would glad, if you help me. I think that is what VPB is doing automatically for you, create PagedLOD tiles. I started (again after years) with VPB just recen

Re: [osg-users] Unzip big data size problem!

2016-11-08 Thread Nguyen Quang Nam
Hey! Could you help me, plz! Thank you! Nam. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69282#69282 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/