Hey!
Could you help me, plz!
Thank you!
Nam.
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> You know how to divide a terrain into pieces, that i could
simplify, and then write into LODs? You understand what I want to do?
If yes, i would glad, if you help me.
I think that is what VPB is doing automatically for you, create PagedLOD
tiles. I started (again after years) with VPB just recen
|-) Unfortunately, Nick, my English is still bad.
Oh, and one more thing...
Site, where i get heightmaps:
http://terrain.party/
You know how to divide a terrain into pieces, that i could
simplify, and then write into LODs? You understand what I want to do?
If yes, i would glad, if you help m
Thanks Nickolai ;-)
p.s. I see your english improved since then ;-)
On Tue, Nov 8, 2016 at 3:36 PM, Nickolai Medvedev
wrote:
> Hi, Nick!
>
> If you create something like a game, i don't advise to use VPB.
>
> I created own example. Now need to divide terrain into parts, then
> simplify, then wr
Yes, there is no "high-level" way. I hope it works for you.
sam writes:
> Hi Alberto,
>
> No. I was hoping to avoid hacking the CMakeFiles up. I will give this a try.
>
> Thanks!
>
> On Tue, Nov 8, 2016 at 5:07 AM, Alberto Luaces wrote:
>
> sam writes:
>
> > Hi All,
> >
> > Is there a simpl
Hi Alberto,
No. I was hoping to avoid hacking the CMakeFiles up. I will give this a try.
Thanks!
On Tue, Nov 8, 2016 at 5:07 AM, Alberto Luaces wrote:
> sam writes:
>
> > Hi All,
> >
> > Is there a simple way to disable the plugin project files from being
> generated via CMake?
> >
>
> Hi, Sam
Hi,
have a look at NVidia Texture Tools (nvtt).
Lionel
On 08/11/2016 17:17, We See wrote:
Hi,
I try to develop a small tool for offline-conversion which converts
openflight-files with rgb-textures into osgb-files with dss-textures. I resued
the code of osgconv and have seen I need a graphi
Hi,
I try to develop a small tool for offline-conversion which converts
openflight-files with rgb-textures into osgb-files with dss-textures. I resued
the code of osgconv and have seen I need a graphics context for the conversion
of textures into dds-format (class MyGraphicsContext in osgconv.c
Hi, Nick!
If you create something like a game, i don't advise to use VPB.
I created own example. Now need to divide terrain into parts, then simplify,
then write into LODs.
Here my test program:
http://forum.openscenegraph.org/viewtopic.php?t=16155
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Hi
Thanks for the replies. Yeah I have started with OSG 3.0 Beginenrs guide books.
Is there any other page for examples apart from the OSG provide examples ??
Like Qt has many like that.
...
Thank you!
Cheers,
Inna
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sam writes:
> Hi All,
>
> Is there a simple way to disable the plugin project files from being
> generated via CMake?
>
Hi, Sam. Did you try to comment or delete the 31st line of src/CMakeLists.txt?
https://github.com/openscenegraph/OpenSceneGraph/blob/master/src/CMakeLists.txt#L31
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Albert
Hi Community,
anyone knowing where can I find some sample source data to try VPB?
Thanks a lot as always!
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trajce nikolov nick
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Raizel wrote:
> Yes, i checked, i have a similar problem. Shall be, a problem in a zip-plugin.
> And x32 OpenSceneGraph use no more 3,5gb of memory, if i am not mistaken.
I think it 's not problem. I tried to add that .ive file multiples time but app
run fine. :'
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Yes, i checked, i have a similar problem. Shall be, a problem in a zip-plugin.
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Raizel wrote:
> Hi, Nickolai.
> filesize ~ 400M, single 3D object with large texture.
> I use Windows 10 x64 and my pc has 16G RAM.
> I load file.ive successfully but when try with .zip it always gets error.
> Thank you,
> Nam
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Hi, Nam.
Not enough info's...
Please, specify file size, an operating system and its digit capacity.
Cheers,
Nickolai
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Hi,
Today I write a simple code to load .zip data. it does fine with small data
size, but can not load big file
Code:
Unhandled exception at 0x7552a6f2 in TEST.exe: Microsoft C++ exception:
std::bad_alloc at memory location 0x00fbe59c..
Could anybody tell me the problem ?
Thank you!
Chee
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