Re: [osg-users] Use OSG with an existing renderer in OpenGL ES

2016-11-22 Thread Chris Hanson
Fabien, if you want someone do do a custom implementation of that sort of thing, we can be hired to do so. ;) On Mon, Nov 21, 2016 at 7:27 AM, Riccardo Corsi wrote: > Hi Fabien, > > in your situation the approach suggested by Chris is certainly the most > promising. > Create a second GL context

Re: [osg-users] How to render the image without reducing its size.?

2016-11-22 Thread Bruno Oliveira
You should split your image in tiles! 2016-11-22 14:23 GMT+00:00 Uma Devi Selvaraj : > Hi, > >Thank you all for the reply. > ... > > Thank you! > > Cheers, > Uma > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=69474#69474 > > > > > >

Re: [osg-users] How to render the image without reducing its size.?

2016-11-22 Thread Uma Devi Selvaraj
Hi, Thank you all for the reply. ... Thank you! Cheers, Uma -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69474#69474 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://l

Re: [osg-users] How to render the image without reducing its size.?

2016-11-22 Thread Robert Osfield
Hi Uma, Given you are using texture->setResizeNonPowerOfTwoHint(false); there isn't any need to try TextureRectangle. Given the resize of the largest axis to 4096 it's very likely that you are hitting up against the driver/hardwares maximum texture size. There is nothing you can do to increase th

Re: [osg-users] How to render the image without reducing its size.?

2016-11-22 Thread Trajce Nikolov NICK
Hi Uma, you can use TextureRectangle instead of Texture2D. Then your UV mapping is in the range of s:0-imageWidth, t:0-imageHeight and the image will preserve its original size On Tue, Nov 22, 2016 at 2:06 PM, Christian Buchner < christian.buch...@gmail.com> wrote: > > Your OpenGL implementation

Re: [osg-users] How to render the image without reducing its size.?

2016-11-22 Thread Christian Buchner
Your OpenGL implementation might signal a maximum texture size of 4096. Which is why there is no alternative to downsizing it. There is also an OSG_MAX_TEXTURE_SIZE environment variable. I am not sure what its default value is, or if it has a default at all. Have you tried forcing this to 8192?

[osg-users] How to render the image without reducing its size.?

2016-11-22 Thread Uma Devi Selvaraj
Hi, I have simple code that renders image using osgviewer. I am able to render the image successfully with the code. My problem now is the size of the image is reduced. for example the original size of the image is 4683 * 3035, the image is reduced to 4096 * 3035. Is this expected behaviour

Re: [osg-users] [osgOcean] Dose anybody has other learing resources about osgOcean?

2016-11-22 Thread Alberto Luaces
"Rambabu Repaka" writes: > Hi,Can anyone have the source code of latest version of osg ocean (except osg > ocean 1.0). Hi Rambabu, inspecting the available forks in github, there is one that seems to be updated at least to OSG 3.4.0, though I have not personally tried it: https://github.com/rep

Re: [osg-users] [osgPlugins] Exporting OpenFlight from OSG and DDS textures

2016-11-22 Thread Robert Osfield
On 22 November 2016 at 04:16, Rambabu Repaka wrote: > Hi,Can anyone provide the link for download of jpeg and png plugins for osg > 3.5.1 version. Please spend more effort on crafting your posts so that has the information that relevant to your question. Your posts makes the assumption everyone