Fabien, if you want someone do do a custom implementation of that sort of
thing, we can be hired to do so. ;)
On Mon, Nov 21, 2016 at 7:27 AM, Riccardo Corsi
wrote:
> Hi Fabien,
>
> in your situation the approach suggested by Chris is certainly the most
> promising.
> Create a second GL context
You should split your image in tiles!
2016-11-22 14:23 GMT+00:00 Uma Devi Selvaraj :
> Hi,
>
>Thank you all for the reply.
> ...
>
> Thank you!
>
> Cheers,
> Uma
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=69474#69474
>
>
>
>
>
>
Hi,
Thank you all for the reply.
...
Thank you!
Cheers,
Uma
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69474#69474
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Hi Uma,
Given you are using texture->setResizeNonPowerOfTwoHint(false); there
isn't any need to try TextureRectangle.
Given the resize of the largest axis to 4096 it's very likely that you
are hitting up against the driver/hardwares maximum texture size.
There is nothing you can do to increase th
Hi Uma,
you can use TextureRectangle instead of Texture2D. Then your UV mapping is
in the range of s:0-imageWidth, t:0-imageHeight and the image will preserve
its original size
On Tue, Nov 22, 2016 at 2:06 PM, Christian Buchner <
christian.buch...@gmail.com> wrote:
>
> Your OpenGL implementation
Your OpenGL implementation might signal a maximum texture size of 4096.
Which is why there is no alternative to downsizing it.
There is also an OSG_MAX_TEXTURE_SIZE environment variable. I am not sure
what its default value is, or if it has a default at all. Have you tried
forcing this to 8192?
Hi,
I have simple code that renders image using osgviewer. I am able to render
the image successfully with the code. My problem now is the size of the image
is reduced. for example the original size of the image is 4683 * 3035, the
image is reduced to 4096 * 3035. Is this expected behaviour
"Rambabu Repaka" writes:
> Hi,Can anyone have the source code of latest version of osg ocean (except osg
> ocean 1.0).
Hi Rambabu, inspecting the available forks in github, there is one that
seems to be updated at least to OSG 3.4.0, though I have not personally
tried it:
https://github.com/rep
On 22 November 2016 at 04:16, Rambabu Repaka wrote:
> Hi,Can anyone provide the link for download of jpeg and png plugins for osg
> 3.5.1 version.
Please spend more effort on crafting your posts so that has the
information that relevant to your question.
Your posts makes the assumption everyone
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