Hey David. I'm working on a project that has both Oculus and Vive support
via osgOpenVRViewer.
On Mon, Nov 28, 2016 at 5:32 PM, David Glenn wrote:
> Greetings All!
> I'm just wondering what is the status for doing OpenVR or anything else VR
> in OSG!
>
> I've been so tied up in the Game Engine s
Greetings All!
I'm just wondering what is the status for doing OpenVR or anything else VR in
OSG!
I've been so tied up in the Game Engine stuff lately that I haven't given the
chance to give it much thought. All I know is that some of you have been
working on adding the Oculus display to OSG.
Hi,
There is no such thing as zoom-events ... Camera manipulation is done
via the CameraManipulator derived classes (well chosen name, right?)
If you need help with a specific manipulator, *specific* questions might
get you some support.
The standard trackball manipulator is a good start.
Ch
On 28 November 2016 at 17:23, Bruno Oliveira
wrote:
> Hello,
>
> I created a custom osgGA::GUIEventHandler.
> It handles both mouse click(push) and release.
>
> In both cases (click/push and release) I do
>
> bool Handler::handle(const osgGA::GUIEventAdapter&
> ea,osgGA::GUIActionAdapter& aa) {
>
Hello,
I created a custom osgGA::GUIEventHandler.
It handles both mouse click(push) and release.
In both cases (click/push and release) I do
bool Handler::handle(const osgGA::GUIEventAdapter&
ea,osgGA::GUIActionAdapter& aa) {
unsigned int buttonMask = ea.getButtonMask();
}
If the event is a m
Hi,How to do mouse zoom in and zoom out events using keyboard buttons in osg.
...
Thank you!
Cheers,
Rambabu
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Hi, Rambabu.
In the osgOcean example use both osgViewer::Viewer and osgViewer::View.
You need use osgViewer::Viewer only.
oceanExample:
//
// Set up the viewer
//-
Hi,In osgocean ocean output part is limited to particular size how to get the
full screen ocean part,Where i have to change the code.
...
Thank you!
Cheers,
Rambabu
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Hi Fabien,
Without looking at your specific code in detail:
There is no graphics context associated with the camera directly after
creating the viewer. Make sure viewer->realize runs before accessing the
guts of context-specific stuff.
Your crash most likely is due to having a nullptr-acces
I'm trying to mix Qt and OSG contexts according to this implementation :
QQuickOSG (https://github.com/Sparadon/qquickosg/blob/master/qquickosg.cpp)
He had initialized the FBO like this (line 332) and then use the FBO Texture id
to initialize the Qt side Texture (line 374).
My pipeline is a lit
I'm trying to mix Qt and OSG contexts according to this implementation :
QQuickOSG (https://github.com/Sparadon/qquickosg/blob/master/qquickosg.cpp)
He had initialized the FBO like this (line 332) and then use the FBO Texture id
to initialize the Qt side Texture (line 374).
Cheers,
Fabien[/url]
Hi,
Thank you for your answer Chris. In fact, I have something like that :
Code:
foreach(QString modelPath, *modelsPath) {
options.url() = modelPath.toStdString();
// Make the new layer and add it to the map.
ModelLayerOptions
layerOptions(modelPath.t
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