Hi,
...
which is the best tool for loading buildings on terrain?
Thank you!
Cheers,
Bhanu
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Hi Robert,
How to draw 3D to screen ?
;)
Seriously, I admire your patience...
Rambabu,
If you are reading this, I suggest you take a look at this page : How To Ask
Questions The Smart Way
|
| |
How To Ask Questions The Smart Way
| |
|
You will help yourself by asking precise
Hi all,
Tracje: thanks a lot, that's something like this that I was needing.
Robert: I've tried that approach, the problem is that I need to define
point's sizes in World coordinates, not in pixel! Is this possible with
PointSprites in any way?
2017-01-05 10:47 GMT+00:00 Robert Osfield :
> HI Br
Hi all,
*Tracje*: thanks a lot, that's something like this that I was needing.
*Robert*: I've tried that approach, the problem is that I need to define
point's sizes in World coordinates, not in pixel! Is this possible with
PointSprites in any way?
2017-01-05 20:03 GMT+00:00 Bruno Oliveira :
>
Hi Robert,
I fully agree with you!
But would you mind if I submit patches that at least remove some warnings of
existing code by adding an appropriate cast (the code with and without the cast
should be identical)? I am especially concerned about header files because then
the warnings are also p
On 5 January 2017 at 15:28, Rambabu Repaka wrote:
> Hi,Robert i want to load 3D Buliding Models on the ocean Using any tool ?
Building on an ocean? House boats?
Using any tool? Will a screw driver do?
You really are an exceptional example of how a poorly functioning AI
might attempt to build
Hi,Robert i want to load 3D Buliding Models on the ocean Using any tool ?
...
Thank you!
Cheers,
Rambabu
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On 5 January 2017 at 12:55, Rambabu Repaka wrote:
> Hi,3D Models are using ?
Are you clueless to how unhelpful the information you provide is?
"3D Models are using?" What on earth is that meant to mean? Did you
forgot to type the rest of the sentence?
_
Hi,3D Models are using ?
...
Thank you!
Cheers,
Rambabu
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On 5 January 2017 at 12:37, Rambabu Repaka wrote:
> Hi,sorry Robert Loading Buildings means placing in particular location in osg
> ?
AAARRG more repeating of stuff that doesn't add any information.
I am suck of you pushing out this crap.
What format are you building in? Shapefiles? 3D mod
Hi,sorry Robert Loading Buildings means placing in particular location in osg ?
...
Thank you!
Cheers,
Rambabu
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On 5 January 2017 at 11:41, Rambabu Repaka wrote:
> Hi,Is there Any Other Tool to Load Buildings in osg ?
You haven't once indicated what you actually mean by "load buildings"
in the thread? How are we supposed to know what source data your
buildings are defined.
Do you have difficult with the
Hi,Is there Any Other Tool to Load Buildings in osg ?
...
Thank you!
Cheers,
Rambabu
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Hi Bhanu,
On 5 January 2017 at 10:46, Bhanu Chandra wrote:
> What is the difference between build with --xx & --yy and build without --xx
> & --yy commands using VirtualPlanetBuilder tool to the geospatialised files
The --xx and --yy command line options only exist as a fallback for
data that
On 5 January 2017 at 10:35, Rambabu Repaka wrote:
> Hi,In VPB Commands what is the use of --buildings command ? Using this we can
> load the buildings ?
The --buildings command line option provide only support for loading a
shadpefile as outlines of buildings, it doesn't construct buildings
for
Hi Vinoth,
On 4 January 2017 at 05:00, Vinoth Rajendran
wrote:
> I am using vpb to convert my geotiff terrain data (.tif) to .ive file... I
> would like to change the elevation height in some part of my terrain, is
> there any software or option available to do that ?
VPB by default outputs
Hi James.
On 4 January 2017 at 17:20, James Turner wrote:
> Hi,
>
> I have just been surprised to learn that Camera::resizeAttachments doesn’t
> handle TextureRectangle. Would a patch to change this behaviour be accepted?
> Or is it intentional for some reason?
I am a bit surprised as well, ju
Hi Daven,
Have a look at the osggeometry and osgshape examples as these cover the topics.
Robert.
On 4 January 2017 at 01:44, Daven Hem wrote:
> Happy New Year, everybody!
>
> I’m Daven Hem, OSG beginner in Cambodia.
> I want to draw 3D cylinder and 3D band which is made from centered line.
> I
On 4 January 2017 at 05:07, Rambabu Repaka wrote:
> Hi,How to avoid the Fatal nb colors error in texture images.
I am sure I'm not the only one who is often completely confused by
your posts. I have no clue what you mean by "Fatal nb colors error",
it's just like a random collection of words put
Hi,
I got the texture for my region using QGIS software .
Cheers,
Vinoth
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HI Bruno,
It sounds like point sprites would be sufficient for you purpose, no
need to use shaders. Have a look at the osgpointsprite example.
Robert.
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Hi,
...
What is the difference between build with --xx & --yy and build without --xx &
--yy commands using VirtualPlanetBuilder tool to the geospatialised files
Thank you!
Cheers,
Bhanu
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Hi Uma,
I am testing with collada-dom-2.4.0 on my linux dev system. This is
with OSG's git master version right now, I have recently built against
3.4 and 3.2 branches without problems, but haven't tested the actual
stable releases recently. It could be that a fix checked into 3.2,
3.4 branches a
Hi Valerian,
osgText doesn't support placing the glyphs on anything others that a
straight line, trying to adapt it to do this is not straight forward
so would not recommend this route.
A better approach would be create an osg::Geometry that contains one
or of your text labels with the glyph quad
Hi,In VPB Commands what is the use of --buildings command ? Using this we can
load the buildings ?
...
Thank you!
Cheers,
Rambabu
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On 1 January 2017 at 00:43, Denis Colesnicov wrote:
> Its no works guys, its not works :-/
You added the above useless statement to a 5 year old long dead thread
in the forum. Are you hoping for a reply? Are you just trolling?
If you want help with an issue the first thing you need to do is cr
Hi Christian,
glPolygonMode/osg::PolygonMode controls how primitives are rasterized,
if the hardware doesn't have any explicit support for rejecting
degenerate triangles prior to triangle setup/rasterization stage then
they will make it though along with all other primitives and be
rasterized if p
Hi Stev,
I don't have access to a OSX box so can't test things myself so have
to rely upon others in the community who have OSX machines to doing
testing and esnure things work sweetly, and if things break spot them
as early as possible so we can pin point when the problem first
emerged, which the
Hi Aaron,
On 28 December 2016 at 23:32, Aaron Andersen wrote:
> Looking at the GLBeginEndAdapter there isn't much documentation so I was
> hoping someone could help me out. Please keep in mind my OpenGL skills are
> lacking (which I why enjoy using a rendering engine like OSG :-).
I would not re
Hi Hartwig,
If I were starting from scratch on a new project I would opt for
different types in certain places in the OSG, for the current version
of the OSG we need to be careful about changes that break ABI, or
provide any risk of errors being made during changes. Warnings on
certain build plat
Hi,
I am using vpb to convert my geotiff terrain data (.tif) to .ive file... I
would like to change the elevation height in some part of my terrain, is there
any software or option available to do that ?
Any help is appreciated...
Thank you!
Cheers,
Vinoth R
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Hi,
I want to build a 3D-terrain to be used with Osg project... I can get DEM data
for my region from Earth Explorer But i can't get texture for my region..
The texture i am expecting is like a google earth map Is there any good
site/software to get texture, so that i can use them in Vi
Hi Nikita,
The OSG started out life before the GeForce MX440 was released, and
although I'm not 100% certain, I have vague recollection of actually
owning one when working on the OSG. This is a looong time back
though
In early days the OSG started out with just OpenGL 1.1 as a
requirement. Th
Hi Joe,
On 28 December 2016 at 08:24, Joe Kindle wrote:
> I'm building a terrain viewer. Using the "Terrain Manipulator" as the camera
> Manipulator works fine, except that the movement with the middle mouse key
> 'sticks' to the ground (by the height) which makes little jumps when I.move
> How
Hi Rambabu,
Hi,Using Virtual Planet Builder(VPB) How to load builidings in osg ?
Virtual Planet Builder is for creation of paged terrain databases which
has no functionality to place feature models AFAIK.
If you need more functionality in terms of geospecific/geotypical
features to be place
Hi,Using Virtual Planet Builder(VPB) How to load builidings in osg ?
...
Thank you!
Cheers,
Rambabu
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