Sometimes my app is crashing in
Code:
void Group::traverse(NodeVisitor& nv)
{
for(NodeList::iterator itr=_children.begin();
itr!=_children.end();
++itr)
{
(*itr)->accept(nv);
}
}
where the first element of children is present (a MatrixTransform node), but
Hi Bhanu,
Hi,
I am drawing nearly 4000 Quads.How can i reduce number of triangles in
geometry. I tried with osgUtil::simplifier but it takes more time to load.Is
there any other ways in osg.
4000 isn't exactly many. If each quad is a separate drawable however it
could induce some performance
Hi,
I am drawing nearly 4000 Quads.How can i reduce number of triangles in
geometry. I tried with osgUtil::simplifier but it takes more time to load.Is
there any other ways in osg.
...
Thank you!
Cheers,
Bhanu
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