[osg-users] ref null pointer in Group::traverse

2017-03-16 Thread Sebastian Schmidt
Sometimes my app is crashing in Code: void Group::traverse(NodeVisitor& nv) { for(NodeList::iterator itr=_children.begin(); itr!=_children.end(); ++itr) { (*itr)->accept(nv); } } where the first element of children is present (a MatrixTransform node), but

Re: [osg-users] Polygon Rendering

2017-03-16 Thread Sebastian Messerschmidt
Hi Bhanu, Hi, I am drawing nearly 4000 Quads.How can i reduce number of triangles in geometry. I tried with osgUtil::simplifier but it takes more time to load.Is there any other ways in osg. 4000 isn't exactly many. If each quad is a separate drawable however it could induce some performance

[osg-users] Polygon Rendering

2017-03-16 Thread Bhanu Chandra
Hi, I am drawing nearly 4000 Quads.How can i reduce number of triangles in geometry. I tried with osgUtil::simplifier but it takes more time to load.Is there any other ways in osg. ... Thank you! Cheers, Bhanu -- Read this topic online here: http://forum.openscenegraph.org/vie