Re: [osg-users] Vanishing letters in osg::Text

2017-04-25 Thread Robert Osfield
On 25 April 2017 at 06:34, Wouter Roos wrote: > I've experienced a similar issue lately where we were running a project on > lower spec systems with only an integrated GPU. On those systems the frame > rate would not show properly, having the same issue as described here, with > some numbers no

Re: [osg-users] Vanishing letters in osg::Text

2017-04-25 Thread Daniel Emminizer
Hi, We used to see this problem a lot. The OSG_TEXT_INCREMENTAL_SUBLOADING advice did not help. What did help was explicitly setting the GL_TEXTURE_MIN_FILTER at a slightly different place in osgText/Glyph.cpp. Around line 373 you'll see a call to glPixelStorei() before the glTexSubImage2D()

Re: [osg-users] Vanishing letters in osg::Text

2017-04-25 Thread Robert Osfield
Hi Dan, Could you post the whole modified file+unified path or PR or your changes so they can be reviewed w.r.t original code. If there are changes that might help others then I could check in a patch to the relevant OSG master/3.2 and 3.4 branches. Thanks, Robert. On 25 April 2017 at 11:18, Da

Re: [osg-users] My cow.osg just become different in a hello world pragram

2017-04-25 Thread Jiechang Guo
Thank you,Rambabu. I made a misteak, after check my lib, I can't find osgdb_rgbd.dll, that's the problem. The problem was solved~ Thank you,any way! Cheers, Jiechang -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70830#70830

Re: [osg-users] Vanishing letters in osg::Text

2017-04-25 Thread Daniel Emminizer
Hi Robert, sure thing. I created PR https://github.com/openscenegraph/OpenSceneGraph/pull/251 based on OpenSceneGraph-3.4 branch (where I made and tested locally last year). Thank you. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70832#70832

Re: [osg-users] Vanishing letters in osg::Text

2017-04-25 Thread Tim Hartter
Setting OSG_TEXT_INCREMENTAL_SUBLOADING to off does not make a difference and YES it happens on Intel cards (not on Nvidia) (Win 7 OSG 3.4) Maybe the patched OSG text works better... Mit AquaMail Android http://www.aqua-mail.com gesendet Am 25. April 2017 10:18:21 vorm. schrieb Robert Osfield

Re: [osg-users] Vanishing letters in osg::Text

2017-04-25 Thread Volckaert, Guy (CA - MTS)
Hi, I'm using OSG v3.4.0 and I resolved this issue by adding a glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,...) before calling glTexSubImage2D() in glyph.cpp. This problem was occurring if I was using an Intel video driver. void Glyph::subload() const { [...] // MTSI_BEGIN // Thi

[osg-users] osgFX::Outline Redraw Problem

2017-04-25 Thread Scott Shaw
Hello, I have some geometry in my scene that I update dynamically. I update it by blowing away the entire node and recreating it. Everything works fine until I add an Outline node as the root. Once I do that, the geometry won't show up until the second redraw after it's added. I have a hack

Re: [osg-users] osgFX::Outline Redraw Problem

2017-04-25 Thread Scott Shaw
Sorry, I'm using OSG 3.4.0 and OpenGL 4.4. Thank you! Scott -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70836#70836 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.opens

Re: [osg-users] Support for Windows Universal Platform

2017-04-25 Thread Chris Hanson
AlphaPixel is running this port project that Thomas is working on. We'll probably try to include an example, but it all depends on our client's goals. We came up with an idea about the getenv() API being missing on UWP. We could use the preprocessor to define an empty genenv() macro like #define

[osg-users] Show children with hidden parent

2017-04-25 Thread Yura Ivanov
Hi, How can I hide parent only? Children must stay visible. I tried to do it by setting zero nodemask to parent - it hides with children. Thank you! Cheers, Yura -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70838#70838 ___