Re: [osg-users] Compiling osgVRPN

2019-06-12 Thread Michael W Bogucki
Hi, Hi Guys, I'm curious if anyone has had luck in getting osgvrpn to compile as of lately? In terms of versions I'm using the following: Latest pull from the vrpn git site. OpenSceneGraph-3.6.0 osgVrpn (Hollingsworth branch of osgVRPN) I've compiled and installed both vrpn and openscenegraph

[osg-users] Add multiple OverlayNode.

2019-06-12 Thread Atlas Simen
Hi, How do I add multiple OverlayNode to a scene? I read the post "Viewer with 2 overlay nodes", using setOverlayTextureUnit to distinguish each OverlayNode, but this is limited by the number of multiple texture units supported. On my desktop, the number of multiple texture units supported by t

[osg-users] Rendering a Depthmap

2019-06-12 Thread Lucas Amparo
Hi, everyone I'm trying to render a depthmap using shaders. Very simple, just using the distance from an arbitrary point P to the camera's eye. That map will be deprojected into a pointcloud. The problem is an unexpected (by me lol) behavior from the deprojection. Using a tutorial (can't post

Re: [osg-users] Rendering a Depthmap

2019-06-12 Thread Glenn Waldron
Lucas, Just guessing, but it sounds like you are experiencing a problem knows as "shadow acne." There's a good explanation of it here along with some possible mitigation ideas. Very common problem when projecting a depth map back onto the main camera. http://www.opengl-tutorial.org/intermediate-tu

Re: [osg-users] Rendering a Depthmap

2019-06-12 Thread Trajce Nikolov NICK
Hi Lucas, I have this working (Lidar scans simulation). If you post snippets I might be able to help you. You can private msg me too Cheers Nick On Wed, Jun 12, 2019 at 2:25 PM Glenn Waldron wrote: > Lucas, > Just guessing, but it sounds like you are experiencing a problem knows as > "shadow a