Hi,
Hi Guys,
I'm curious if anyone has had luck in getting osgvrpn to compile as of lately?
In terms of versions I'm using the following:
Latest pull from the vrpn git site.
OpenSceneGraph-3.6.0
osgVrpn (Hollingsworth branch of osgVRPN)
I've compiled and installed both vrpn and openscenegraph
Hi,
How do I add multiple OverlayNode to a scene? I read the post "Viewer with 2
overlay nodes", using setOverlayTextureUnit to distinguish each OverlayNode,
but this is limited by the number of multiple texture units supported. On my
desktop, the number of multiple texture units supported by t
Hi, everyone
I'm trying to render a depthmap using shaders. Very simple, just using the
distance from an arbitrary point P to the camera's eye. That map will be
deprojected into a pointcloud.
The problem is an unexpected (by me lol) behavior from the deprojection. Using
a tutorial (can't post
Lucas,
Just guessing, but it sounds like you are experiencing a problem knows as
"shadow acne." There's a good explanation of it here along with some
possible mitigation ideas. Very common problem when projecting a depth map
back onto the main camera.
http://www.opengl-tutorial.org/intermediate-tu
Hi Lucas,
I have this working (Lidar scans simulation). If you post snippets I might
be able to help you. You can private msg me too
Cheers
Nick
On Wed, Jun 12, 2019 at 2:25 PM Glenn Waldron wrote:
> Lucas,
> Just guessing, but it sounds like you are experiencing a problem knows as
> "shadow a
5 matches
Mail list logo