Hi all.
Using OSG 3.6.4, Windows 10.
Not sure what the current state of the world regarding Remote Desktop and
OpenGL is.
Perhaps someone can share some light onto this.
If I run an application that use shaders over remote desktop from one
windows machine to another I get:
c:\build\VS2017\x64\os
Hi,
On Tue, Dec 17, 2019 at 3:29 PM Anders Backman wrote:
>
> Hi all.
> Using OSG 3.6.4, Windows 10.
>
> Not sure what the current state of the world regarding Remote Desktop and
> OpenGL is.
> Perhaps someone can share some light onto this.
>
> If I run an application that use shaders over remo
Hi,
I connect using Microsoft RDP from Windows 10 to Windows 10 and from Mac OS
X 10.15 to Windows 10 and I can verify that my shaders work fine using OSG
3.6.4 when running my application over RDP.
The Windows 10 machine I am connecting to is using an nVidia graphics card
and as far as OSG is conc
This may be related to something having to do with my locale settings,
but for some reason the fragment shader is failing to compile. This is
the error from the log:
FRAGMENT glCompileShader "" FAILED
FRAGMENT Shader "" infolog:
Fragment shader failed to compile with the following erro
Hi Robert,
OpenMW still experiences some regressions when built with OSG 3.6.x instead
of 3.4.1. It's completely possible they're because we're trying to coerce
OSG systems to do things they weren't intended to as it's a big project
created without much interaction with the OSG community.
The
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