On Wednesday, January 29, 2020 at 11:02:48 AM UTC+1, Robert Osfield wrote:
>
> Hi Fabian,
>
> On Wednesday, 29 January 2020 00:24:35 UTC, Fabian Roth wrote:
>>
>> Hi Chris,
>> I am using the latest openmw master with the compatibility patch from the
>> pull request cherry picked, my build change
Hi Robert,
That commit does indeed seem to have fixed my minimal reproducible example,
and, unlike with my other minimal reproducible examples, it's fixed the
issue with the OpenMW-CS, too. Thanks for getting that sorted.
Now I just have to remember what my favourite workaround for 3.4.1 was...
Hi All,
I have merged a couple of fixes since rc2 so it's time for another release
candidate:
https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.5-rc3
If there aren't any issues reported by I'll go ahead a tag 3.6.5 tomorrow.
Thanks in advance for testing,
Robert.
--
Hi Robert,
Compiling and a few simple runs worked fine, using
windows 10 Enterprise 1909 18363,592
Visual Studio 15.9.19
CMake 3.15.5
Regards, Laurens.
On Thu, Jan 30, 2020 at 5:30 PM OpenSceneGraph Users <
osg-users@lists.openscenegraph.org> wrote:
> Hi Chris et. al,
>
> On Thursday, 30 January
I will try, but I doubt it would be of insight, I am not running two
different code, it's just launching the application using debugger or
without (that's it), with the debugger application always is able to render
the obj file, otherwise nothing is rendered.
On Thursday, January 30, 2020 at 5
Maybe you can try to write out the Node to .osgt just after you read it,
and compare the result between the working and non working version.
Also to try: write out the options string; maybe other options have changed
as well?
The change in options suggests that you are somehow running different cod
Hi Chris et. al,
On Thursday, 30 January 2020 14:39:08 UTC, OpenSceneGraph Users wrote:
>
> I slowly closing in on the cause of the Font issue, currently it looks
> like the removeView() is behaving differently form the CompositeViewer
> destructor and not handling clean up of contexts correctly
Hi laurens,
I've tried osgDB::Options("noTriStripPolygons")
and now I can see
VertexCacheVisitor searching all triangles
but nothing is rendered.
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Hi Laurens,
thanks for the reply, I've noticed that also, that mean the Qt creator
along with is triggering something (OpenGL related maybe) that in turns
triggers this option switch in both cases.
On Thursday, January 30, 2020 at 3:49:22 PM UTC+1, OpenSceneGraph Users
wrote:
>
> Hi Mohamed,
>
Hi Mohamed,
there seems to be a difference in options between "works.txt" and
"doesntwork.txt",
doesntwork seems to run with "noTriStripPolygons" option, NOT generating a
message "VertexCacheVisitor searching all triangles"
Laurens.
On Thu, Jan 30, 2020 at 2:59 PM OpenSceneGraph Users <
osg-us
Hi Chris,
I slowly closing in on the cause of the Font issue, currently it looks like
the removeView() is behaving differently form the CompositeViewer
destructor and not handling clean up of contexts correctly. I need to
refactor how things are done internally, but expect to have a solution
chec
When using *QOpenGLWidget *with *osgViewer::GraphicsWindowEmbedded *to
render and load *OBJ *file nothing is being rendered, I am using latest osg
3.6.5 rc2 on ubuntu 19.10 with Inel graphics Card hd 620 using Mesa 19.3.
When I create a passive osgViewer::GraphicsWindowEmbedded along
QOpenGLWid
I too have seen thread-related issues when creating Text from multiple
threads. I was never able to find the time to debug it to conclusion; but I
suspect that a shared Font object that needs to create new Glyph textures
isn't doing so in a thread-safe manner. For example,
Font::assignGlyphToGlyphT
Hi Anna,
On Wed, 29 Jan 2020 at 22:38, OpenSceneGraph Users <
osg-users@lists.openscenegraph.org> wrote:
> In relation to the DefaultFont crash issue, I noticed that my code would
> occasionally crash on creation of osgText::Text.
> Most of my osgText::Text is not created on the main thread.
> In
Hi Rob,
Have you tried the 3.6 branch? Is the issue a regression?
Could you provide a test model and screenshot of the results your are
getting vs expecting if possible.
Cheers,
Robert.
On Wed, 29 Jan 2020 at 19:41, OpenSceneGraph Users <
osg-users@lists.openscenegraph.org> wrote:
>
> I have
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