Dear All
I am trying to display a simple text on Android device using osgText. No
matter what I do I can't get to display the text out on the screen.
I am using GLES2 build.
Attached is the code. I have debugged and verified that the font is loaded.
The text would just not appear.
In the
;
> Regards,
> Rafa
>
> El mié., 30 sept. 2015 a las 12:24, Akhtar Shamim (<sham...@gmail.com>)
> escribió:
>
>> Hi
>>
>> Just an update.
>>
>> I managed to make osgAndroidExampleGLES1 work based on the Android.mk
>> settings for osgSimple a
a complete step by step guide
for making osgAndroid compile and run the osgAndroidExampleGLES1 example on
an Android device (with development environment on both Windows 10 and
Ubuntu 14.0.4)
regards
Shamim
On Tue, Sep 29, 2015 at 3:12 PM, Akhtar Shamim <sham...@gmail.com> wrote:
>
will be deployed within the apk.
>
> Regards,
> Rafa.
>
>
> El lun., 28 sept. 2015 a las 9:34, Akhtar Shamim (<sham...@gmail.com>)
> escribió:
>
>> Hi
>>
>> Recently we had a requirement to build OSG for Android and load a
>> OpenFlight Me
Hi
Recently we had a requirement to build OSG for Android and load a
OpenFlight MetaFight file. This is what I did:
- Checkout the 3.4.0 stable release of OSG
- Installed Android NDK, SDK and Eclipse.
- Used the toolchain to compile OSG for GLES1
- Downloaded OSGAndroid from GitHub
- Imported to
Hi,
I am facing a problem with OSG Image and would like to seek some advice from
the community.
I have a model exported in IVE format. This model is just a quad with a
texture mapped onto it. I want to retrieve the original image from
osg::Image object and convert it to JPG/PNG or any other
Hi All,
I am trying to compile OSG as a static library. I am using the latest
updates (as of 29th June, 2010) from SVN. I used CMAKE to create the Visual
Studio solution file. I think all the setups are fine. However, I am unable
to compile one file which is GLStaticLibrary.cpp.
It can't find
will be much
appreciated.
Regards
Shamim
On Fri, Dec 18, 2009 at 2:49 AM, Akhtar Shamim sham...@gmail.com wrote:
Hi Stephen,
Thanks for your reply.I will try the broadcaster.
By the way VLC should work just fine. Isnt it?
Regards,
On Thu, Dec 17, 2009 at 7:48 PM, Stephan Maximilian Huber
Hi,
I am using QuickTime plugin with OpenSceneGraph. Compiled and tested. Works
fine with standard mov files. However, I am not able to make the live
streamed video to work out. I have problems in the following two areas:
1. Streaming the video: For testing, I am using VLC to stream out the
here: http://www.apple.com/quicktime/broadcaster/ ) which
worked fine.
osgmovie rtsp://127.0.0.1/mystream.sdp
cheers,
Stephan
Akhtar Shamim schrieb:
I am using QuickTime plugin with OpenSceneGraph. Compiled and tested.
Works
fine with standard mov files. However, I am not able
?t9875.html has some
information about the problem. I hope this works for you, let me know how
it turns out.
Good luck,
Will
On Nov 12, 2007 10:59 PM, Akhtar Shamim [EMAIL PROTECTED] wrote:
Thanks very much Charles and Will for your support. Very much
appreciated.
Best regards, Shamim
of that
option tomorrow.
I will send another email tomorrow after I check the driver version
and the extra setting to give you more information.
Will
On Nov 11, 2007 7:36 PM, Akhtar Shamim [EMAIL PROTECTED] wrote:
Hi Will,
Is it possible for you to link me to the driver which solves
problem, but the
performance loss on a higher end machine rang a bell in my head.
Will
On Nov 10, 2007 12:31 AM, Akhtar Shamim [EMAIL PROTECTED] wrote:
Dear All,
Lately I had been seeing a very obscure problem with our OSG
application.
The application uses a very large Terra Vista
Dear All,
Lately I had been seeing a very obscure problem with our OSG application.
The application uses a very large Terra Vista paged terrain. I see the
following two phenomena:
1. With all our old computers (i.e. computers having a single core CPU, 1 GB
or less RAM and with graphics card
Dear All,
Lately I had been seeing a very obscure problem with our OSG application.
The application uses a very large Terra Vista paged terrain. I see the
following two phenomena:
1. With all our old computers (i.e. computers having a single core CPU, 1 GB
or less RAM and with graphics card
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