This is impossible to link with MSVC static libraries using any GCC compiler or
to convert such libraries to GCC format.
Regards,
Alexey.
> 5 авг. 2019 г., в 5:46, Zachary1234 написал(а):
>
>
>> Look at MSYS2 project - we provide prebuilded 32 and 64 bit mingw-w64
>> packages for
In MSYS2 we prefer shared linking instead static, so you must rebuild
everything yourself statically if you need trully static build.
Regards,
Alexey.
чт, 1 авг. 2019 г. в 07:58, Zachary1234 :
> I am not in a position to be using or programming with the dynamic .dll
> library files. I am
Read wiki: https://github.com/msys2/msys2/wiki
After installing MSYS2 and update packages to latest you can install 64-bit
openscenegraph package as follow:
pacman -S mingw-w64-x86_64-OpenSceneGraph{,-debug}
вт, 30 июл. 2019 г. в 14:29, Zachary1234 :
> -Will producing an OSG build based on that
Look at MSYS2 project - we provide prebuilded 32 and 64 bit mingw-w64
packages for OpenSceneGraph.
Regards,
Alexey.
сб, 27 июл. 2019 г. в 06:02, Zachary1234 :
> I am using Windows 64 bit home edition.
> I am trying to build with OSG 3.6.4.
> I am using graphical CMake 64
>
> -Notwithstanding
)
ENDIF()
ENDIF()
Regards,
Alexey.
cheers
Mattias
On Fri, Jan 23, 2015 at 9:25 AM, Alexpux alex...@gmail.com wrote:
23 янв. 2015 г., в 10:59, Robert Osfield robert.osfi...@gmail.com
написал(а):
Hi Alexey,
On 22 January 2015 at 21:02, Alexey Pavlov alex...@gmail.com wrote
Trying build trunk with mingw-w64 get:
[ 0%] Building CXX object src/osg/CMakeFiles/osg.dir/Program.obj
C:/git/mingw/mingw-w64-openscenegraph-git/src/OpenSceneGraph/src/osg/Program.cpp:
In constructor 'osg::Program::Program()':
2015-01-22 17:56 GMT+03:00 Robert Osfield robert.osfi...@gmail.com:
Hi Alexey,
Could yo post the whole modified file, thanks,
No problem - in attach. But I wonder why need full file file.
Robert.
On 22 January 2015 at 13:19, Alexey Pavlov alex...@gmail.com wrote:
Next patch fix build
wrong define:
Need - GL_SEPARATE_ATTRIBS
Added - GL_INTERLEAVED_ATTRIBS
Regards,
Alexey.
Thanks,
Robert.
On 22 January 2015 at 14:08, Alexey Pavlov alex...@gmail.com wrote:
Trying build trunk with mingw-w64 get:
[ 0%] Building CXX object src/osg/CMakeFiles/osg.dir/Program.obj
C:/git
2015-01-22 23:03 GMT+03:00 Alexey Pavlov alex...@gmail.com:
2015-01-22 19:02 GMT+03:00 Alexey Pavlov alex...@gmail.com:
2015-01-22 18:10 GMT+03:00 Robert Osfield robert.osfi...@gmail.com:
Hi Alexey,
I presume this is an issue with the Windows gl.h not being up to date.
I have just
2015-01-22 19:02 GMT+03:00 Alexey Pavlov alex...@gmail.com:
2015-01-22 18:10 GMT+03:00 Robert Osfield robert.osfi...@gmail.com:
Hi Alexey,
I presume this is an issue with the Windows gl.h not being up to date. I
have just added the missing #define to include/osg/GLDefines. Could you do
Hi!
I can't build OSG with Qt builded with ANGLE under Windows using
Mingw-w64 toolchain. I get conflict types between ANGLE and OpenGL
headers:
http://pastebin.kde.org/pitat7w4x
Regards,
Alexey.
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Hi!
I'm try to build OSG-3.2.1-RC1 +Qt-5.2.0.
I use mingw-w64 toolchain with GCC-4.8.2.
I apply patch from Kristofer Tingdahl before build and now got another
errors:
http://pastebin.com/Vz3xNnLU
Regards,
Alexey.
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