2015-01-23 20:21 GMT+03:00 Mattias Helsing <helsin...@gmail.com>:

> Hi,
> I have been seeing these errors for a while when building OSG using an
> old android NDK. I don't use it but just tried to build OSG using a
> new Toolchain file provided a few months ago. I discarded it thinking
> it was due to me using an old NDK, but if anyone is interested i post
> nightly builds once in a while to:
> http://cdash.openscenegraph.org
>
> Matters maybe you know Ray Donnelly he works on Android NDK some time ago.
We work with him on MSYS2 project now.

I'm fix building OSG using next patch for including extra GL header:

--- OpenSceneGraph/CMakeLists.txt.orig 2015-01-25 14:09:28.105400000 +0300
+++ OpenSceneGraph/CMakeLists.txt 2015-01-25 14:09:37.496600000 +0300
@@ -508,7 +508,7 @@
         SET(OPENGL_HEADER2 "" CACHE STRING "#include<> line for additional
OpenGL Headers if required")
     ELSE()
         SET(OPENGL_HEADER1 "#include <GL/gl.h>" CACHE STRING "#include<>
line for OpenGL Header")
-        SET(OPENGL_HEADER2 "" CACHE STRING "#include<> line for additional
OpenGL Headers if required")
+        SET(OPENGL_HEADER2 "#include <GL/glext.h>" CACHE STRING
"#include<> line for additional OpenGL Headers if required")
     ENDIF()
 ENDIF()



Regards,
Alexey.





> cheers
> Mattias
>
> On Fri, Jan 23, 2015 at 9:25 AM, Alexpux <alex...@gmail.com> wrote:
> >
> > 23 янв. 2015 г., в 10:59, Robert Osfield <robert.osfi...@gmail.com>
> > написал(а):
> >
> > Hi Alexey,
> >
> > On 22 January 2015 at 21:02, Alexey Pavlov <alex...@gmail.com> wrote:
> >>
> >> All defines are present in glext.h for mingw-w64. Wonder why  they not
> >> defined. See:
> >>
> >>
> >>
> https://github.com/Alexpux/mingw-w64/blob/master/mingw-w64-headers/include/GL/glext.h
> >>
> >
> >
> > Perhaps CMake is using the Windows gl.h rather than the mingw one.  Have
> a
> > look to see what CMake has selected for the path to the OpenGL headers -
> the
> > variable is OPENGL_INCLUDE_DIR:PATH.
> >
> > Here:
> >
> https://github.com/Alexpux/mingw-w64/tree/master/mingw-w64-headers/include/GL
> > You can see that «gl.h» is also present. So maybe need include not only
> this
> > header?
> >
> > Alexey.
> >
> > Robert.
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to