Hi Sebastian,
Thanks for your reply.
It worked using 2 cameras passes to achieve the result. I was wondering to
achieve the same result with single pass. I will be working huge models and i
didn't want to run 2 passes.
Is there any plan to add this extension to OSG?
Thank you!
Thanks and Regar
Hi,
Is it possible to clear just certain textures in a framebuffer with multi
target rendering?
i am searching for equivalent functionality for glClearBufferfv.
Any help would be greatly appreciated.
example shader code:
out vec4 fragcolor1; // first target
out vec4 fragcolor2; // second targ
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