Hi Jeremy,
Things worked out quite well. It also saved on extra thread for timer
management :).
Thanks a lot for your kind help!
Cheers,
Ankur
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http://forum.openscenegraph.org/viewtopic.php?p=42095#42095
Dear All,
I am making a scene graph in OSG and things are going great. Extensive support
is available in forums and tutorials of OSG. Thanks a lot for that.
I have one doubt. It may not be related to OSG but may be related general
application development based on OSG.
To update my scenegraph
Hi,
I have made a machine object in 3D MAX. It has many parts which I would like to
rotate on particular axes. For the same purpose, I have set pivot point for
each objects in 3ds max and it works well for us.
I want to use this object in OSG. Hence I exported it as ive file. Now I am
Hi Jorge,
You are right. both are quire different. I ported OSG over OpenGL ES 2.0 and
everything is behaving in different way. I guess I almost need to rewrite my
OpenGL application. Also i think i need to go through ShaderGen to understand
how well the OpenGL application gets converted to
Hi Robert,
I am using OSG 2.9.11 dev release. recently I have started working on OSG over
GLES2. Although my OSG based code is working fine on OpenGL based system, i
face similar issues that of Yun-Ta on GLES2. My test application is importing a
plain 3ds max object onto screen along with
Hi Christian,
Thanks for your input and source code that you shared. I had tried your program
however my application crashes with segmentation fault. when i check backtrace,
it shows crashing point at the drivers (i am using intel i915 display).
actually I am pretty new to OpenGL OpenGL ES
Hi,
I am a new member of OSG. I am using 2.9.11 (latest developer release) version
of OSG. In last few weeks, I used OSG over OpenGL. All the examples and
Tutorials that are posted on the site have been very useful in learning OSG.
Now, I want to use OSG over OpenGL ES 2.0. For this, I have
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