Re: [osg-users] Render to texture ONLY?

2016-08-18 Thread Chris Thomas
Hi, OK, I based my initial integration into my app on osgteapot.cpp. As with all the other examples, it os run via viewer.run(); And this creates an output window in OSX (and I am assuming any other OS its run on). And thats the issue I have, I need OSG to run "headless", that is to say, prod

[osg-users] Render to texture ONLY?

2016-08-18 Thread Chris Thomas
Hi, I have an existing app I am developing, which itself is based on OpenGL. It uses an API that provides a 3D windowing system, with different media being displayed on planes, within this 3D space. All good... Except, its API does not offer anything near the flexibility, and ease of use of OS

Re: [osg-users] [build] GStreamer linker error on OSX El Capitan

2016-08-12 Thread Chris Thomas
Hi, My use case is, I want to add OpenGL functionality to an existing API that actually uses OpenGL. The issue is, that API does not offer very deep 3D support, beyond making 2D media objects in a 3D space. We want/need to create 3D objects, textures etc, so we want to host OpenGL apps via OSG.

[osg-users] [build] GStreamer linker error on OSX El Capitan

2016-08-11 Thread Chris Thomas
Hi, I am pulling OSG 3.4.0 from GIT and attempting to build on OSX El Capitan. I'm writing a BASH script to do this, as I need to repeat this compile on a number of machines. I test this install script on a VMWare OSX El-Capitan machine. Doing so allows me to run the install script over and o