al.get(),
osg::StateAttribute::ON );
Thanks, Daniel
Am 21.05.2008 um 11:33 schrieb Robert Osfield:
On Wed, May 21, 2008 at 10:06 AM, Daniel Moos <[EMAIL PROTECTED]> wrote:
Thanks for your reply...
I already have played a little bit with osg::Material. But I don't
create
two
ent front and back color.
Is there a simple example for my problem?
Thank you very much.
Daniel
Am 21.05.2008 um 10:29 schrieb Alberto Luaces:
El Miércoles 21 Mayo 2008ES 10:18:58 Daniel Moos escribió:
Good morning @all
I have a question about setting colors of a geometry. We have 3d-
objects
Good morning @all
I have a question about setting colors of a geometry. We have 3d-
objects which is described by a triangle area.
This triangle area has a color, which is set with a ColorArray and a
ColorBinding (BIND_OVERALL)
Now I want to give a inner and outer color for the triangle area
Hi Roni
Could it be, that the zooming depends on the eye-distance.
eye-distance * zoom-factor
If you come closer the zoom-step will decrease...
I think this is the concept which is implemented in OpenSceneGraph.
Daniel
Am 06.05.2008 um 12:51 schrieb Roni Rosenzweig:
Hello
In my application
stion. Why use the osg::Array a std::vector and not a
std::list?
I'm shure there is a good reason... But I haven't got a clue.
Thanks & Have a nice day
Daniel Moos
smime.p7s
Description: S/MIME cryptographic signature
___
osg-user
Hi Robert,
Thanks to your answer. You describe the right problem.
If i set the following parameter in the xcode project, the application
was build successfully.
Base SDK Path:
$(DEVELOPER_SDK_DIR)/MacOSX10.4u.sdk
Thanks,
Daniel Moos
Am 18.04.2008 um 21:26 schrieb Robert Osfield:
Hi
ced
from:
flowmenu
::FlowMenu::FlowMenu(osg::ref_ptr)in
FlowMenu.o
ld: symbol(s) not found
Anyone have an idea what to do?
I found the following link on a apple specific page...
http://lists.apple.com/archives/X11-users/2005/Sep/msg00025.html
Thanks for your great work.
Daniel Moos
Am 17.04.
Hi Ke Li
You can implement a zooming functionality with the camera function
setProjectionMatrixAsOrtho(...)
We also use a orthographic projection in 3d. And we implement our zoom
with this nice function.
I hope this will help...
Have a nice evening!
Daniel Moos
Am 18.03.2008 um 19:55
Hi Gianluca
You say you wish to get the nearest intersection with the PolytopeIntersector...
I think the mistake is here:
osg::NodePath& nodePath =
/*picker->getFirstIntersection()*/closestIntersection.nodePath;
If you want to have the nearest intersection, you must get the first
intersection
Hello Everybody
I want to use the tablet-events (ERASER and PEN) for my application.
But the only class, which uses this Tablet-Events is the GraphicsWindowCarbon
class. This class is only used on apple-computers. Is this right?
Can i get tablet-events on linux and windows?
Thanks for your repl
BIN);
Can you give some more information about it?
Thank you for your answer.
Daniel
Am Freitag, 7. Dezember 2007 10.38:03 schrieb Robert Osfield:
> HI Daniel,
>
> You'll need to place the geometry you want in orthographic frustum.
> See the osghud for the settings used.
>
>
Hello everybody
I have a problem with showing an image in a HUD-Display. Here is my code to
load and show the image. If i comment out the first two lines the image is
visible in the 3d world. But with the two lines the image isn't visible in
the scenegraph... Has anybody any idea?
I want to sh
Hello
I wish to implement a zoom like effect. When the user draw a rectangle on the
screen the camera should show this rectangle in the fullscreen. So you can
show a detail by simply mark it.
Has everybody an idea? I haven't much expierience with the camera from osg...
Can anyone help?
Thanks
Hello Everybody
Have anybody a working osgcegui sample?
I found the example in the library and want to try it out. I have downloaded
the CEGUI-Sample-Files from the website from CEGUI.
I can run the osgcegui with a scheme and a layout without error in osg and
cegui. But no window is shown...
A
Hi everybody
I have a question about intersection. I try to intersect lines with the
osgUtil::PolytopeIntersector class. This works fine.
Now how can i get the picked line from the picked geometry? I want to have the
two vertices from the picked line...
Thanks a lot!
Daniel
My Code for inters
Hi everybody
I have a complex model. From this model i calculate the silhouette edges. This
calculation need some seconds.
If i calculate this the view isn't updated.
How can i create a thread for this calculation? Or how can I show a message on
a osgText::Text before calculating the edges?
Th
Montag, 15. Oktober 2007 12.24:19 schrieb wangmiao:
> I have no idea what exactly you want, maybe you can give a little more
> detail of your problem.
>
> - Original Message -----
> From: "Daniel Moos" <[EMAIL PROTECTED]>
> To: "OpenSceneGraph Users&quo
ewgeometry);
> newgeode->addDrawable(newgeometry.get());
>
>
> ----- Original Message -
> From: "Daniel Moos" <[EMAIL PROTECTED]>
> To: "OpenSceneGraph Users"
> Sent: Monday, October 15, 2007 3:00 PM
> Subject: [osg-users] Level of Detail
>
Hello Everybody.
This User-Group is great... Thanks to all!
I have a question about LOD (Level of Detail). I have a complex model to load.
The performance isn't good enough with such a complex model.
I want an LOD-Node in my program to display this complex model. Give it a way
to simplify a mod
Hi @all
I'm new here and I try to make a "simple" hightlighting effect with
OpenSceneGraph. I want to highlight triangles, vertexes and lines from a
loaded model by picking it with the mouse.
The picking isn't the problem. But how can I make a highlighting effect? For
example change the color
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