Hi,
If I use in the main:
Vec4d C1 = Vec4d (1, 1,1, 1);
Then the vector has garbage in it.
But if I declare Vec4d C1 = Vec4d(); before main, then I can use the setter in
the main to put some values in it, and it works.
Why is that? How does that work?
Thank you!
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Hello, it seems the error I was referring to was simply because I debugged
(Step Into) with release mode in Visual C++ 2008 Express Edition.
Here is a screenshot. The content of C12 is garbage. So it was a noob question.
robertosfield, could you remove my e-mail from the post? The bots can pick
Can't you simply edit the post and delete the e-mail.
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Hi, I'm using getWorldMatrices of Node to transform local coordinates to world
coordinates.
Code:
hipsT->addChild(rightHipT);
rightHipT->addChild(rightKneeT);
rightKneeT->addChild(rightAnkleT);
rightAnkleT->addChild(rightFoot);
scene->addChild(hipsT);
osg::MatrixList worldMatrices = rightFoot-
Then why std::cout << worldMatrices.size() << std::endl; says it's 1?
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