Hi all,
Any feedback on that issue ?
Is there something I need to change in my code to get OpenGL > 3 with
OpenSceneGraph on OS X ?
Regards,
Florent
Le 28/04/2016 18:21, Florent Berthaut a écrit :
Hi all,
I am trying to port my GNU/Linux project (with OSG 3.4.0) to OS X.
I fi
Hi all,
I am trying to port my GNU/Linux project (with OSG 3.4.0) to OS X.
I first installed OSG with Macports.
However the glsl shaders do not compile with anything above version 110,
whereas i need at least version 3 and when available 4.2 (for image load
store features).
I saw this post,
Hi all,
In the end, I gave up on the idea of using osgFX, and instead create multiple
parent nodes of the scene root, one per camera and with each a different
StateSet.
This seems to be working fine, and is probably faster since I can use the
multithreading now.
Regards,
Florent
Up,
Am I right in thinking that in a single threaded rendering of views I can
select a different technique per view for the same Effect ?
Is there another (better) way of doing this that would work ?
Thanks in advance,
Regards,
Florent
--
Read this topic online here:
Hi all,
I recently switched from Ogre to OpenSceneGraph so that I can take advantage of
the OpenGL 3+ possiblities, but i'm facing some issues getting some of what was
working in Ogre work in OSG.
What I need to do is to render the same scene on different windows, each with a
different
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