Re: [osg-users] Xcode project issues

2009-06-05 Thread Frank van Meurs
Hi Brent, Robert, I've tried compiling OSG on my own Mac a while ago, using the provided XCode project. In short, it turned out that there were quite a few remnants of Stephan's personal configuration strewn about the project. I can imagine this happening, as there's quite a lot of places

Re: [osg-users] Xcode project issues

2009-06-05 Thread Frank van Meurs
Stephan Maximilian Huber wrote: Hi Frank, Frank van Meurs schrieb: Hi Brent, Robert, I've tried compiling OSG on my own Mac a while ago, using the provided XCode project. In short, it turned out that there were quite a few remnants of Stephan's personal configuration strewn about the project

Re: [osg-users] If I want to use wxWidgets with OSG, do I need a particular version of wxWidgets?

2008-10-30 Thread Frank van Meurs
Hi, I've had my share of problems with this of late as well, but managed to get everything working. You have to indeed manually enable OpenGL support when building wxWidgets. To do so, you need to edit the 'master setup.h file'. This file can be found at include/wx/your build platform (as

Re: [osg-users] Having trouble grasping OSG concepts

2008-10-23 Thread Frank van Meurs
Jean-Sébastien Guay wrote: Hello Frank, I think that it's probably due to the fact that I'm fairly new at this whole game. [SNIP long, very helpful text] Hope this helps, Yes, a great deal. Thanks a lot! I think I'll be paying a visit to some bookshops very soon. :) Frank

[osg-users] Having trouble grasping OSG concepts

2008-10-22 Thread Frank van Meurs
Hi everybody, I've managed to compile OSG (a while ago already) and would now like to use it in my own project. I'm using wxWidgets (2.8.9) for the GUI and would like to have OSG render to a wxGLCanvas. There's links to some examples of this approach on the wiki, which suggests that it's

Re: [osg-users] Having trouble grasping OSG concepts

2008-10-22 Thread Frank van Meurs
Paul Melis wrote: Hi Frank, Frank van Meurs wrote: I've managed to compile OSG (a while ago already) and would now like to use it in my own project. I'm using wxWidgets (2.8.9) for the GUI and would like to have OSG render to a wxGLCanvas. There's links to some examples of this approach

Re: [osg-users] Having trouble grasping OSG concepts

2008-10-22 Thread Frank van Meurs
Jean-Sébastien Guay wrote: Hello Frank, OK, so now it does compile. Great! :) However, my question still stands, if anybody could point me to some documentation on OSG which describes how OpenSceneGraph works, why it works that way and consequently what one needs to do in writing programs.

Re: [osg-users] Having trouble grasping OSG concepts

2008-10-22 Thread Frank van Meurs
Jean-Sébastien Guay wrote: Hello Frank, However, I haven't the faintest idea of what I'm doing and why I'm doing the things I'm doing. I can copy code, change a few file/path strings, even add some drawables to a scene and view the new scene in the basic viewer (following the tutorials) and

Re: [osg-users] OSX X11 build

2008-08-05 Thread Frank van Meurs
On Jul 25, 2008, at 11:33 PM, Eric Sokolowsky wrote: I've been away from OSG for a few weeks (vacations, other projects, etc) but I have some time to get back to it. I'm encountering trouble building OSG with X11 because CMake can't find GL/glx.h. I'm going to keep banging away at this,

Re: [osg-users] OSX X11 build

2008-08-05 Thread Frank van Meurs
On Aug 5, 2008, at 2:40 PM, Eric Sokolowsky wrote: Frank van Meurs wrote: On Jul 25, 2008, at 11:33 PM, Eric Sokolowsky wrote: I've been away from OSG for a few weeks (vacations, other projects, etc) but I have some time to get back to it. I'm encountering trouble building OSG with X11

[osg-users] Compiling from XCode 3.0 with 10.5 SDK

2008-07-22 Thread Frank van Meurs
Hello, I'm currently trying to compile OpenSceneGraph for use on my mac, running Leopard, through the supplied XCode project. Reading through the release notes, I noticed the 10.4 vs 10.5 warnings, concerning the GLenum type. Seeing as I only need OSG on my own mac, I then tried to build

Re: [osg-users] Compiling from XCode 3.0 with 10.5 SDK

2008-07-22 Thread Frank van Meurs
On Jul 22, 2008, at 12:52 PM, Stephan Maximilian Huber wrote: Frank van Meurs schrieb: However, as I don't know a great deal about XCode (yet), I would like to have something verified. While inspecting the dependencies for OSG in the targets and building OSG, I noticed that, although

[osg-users] XCode project settings for osgWidget in osg-2.5.5

2008-07-22 Thread Frank van Meurs
Hi, Whilst compiling OpenSceneGraph-2.5.5, I ran into some minor issues with building osgUtil. This was due to the fact that the file paths had not been set properly in the build target, leading to missing files when compiling. A solution to this is setting the proper file locations in