Re: [osg-users] OSG 2.8.0 compilation

2009-02-19 Thread Frauciel Luc
2) I got errors coming from include of missing files : osg/Config and OpenThreads/Config. I'm not pretty familiar with these but while looking at their content inside my OpenSceneGraph 2.6.1 distribution it seems that they are normally generated by CMake. Since 2.7.something I guess, there

[osg-users] Qt 4.4.0 + C locale + collada (dae) plugin

2008-11-25 Thread Frauciel Luc
Hi, This summer, a problem have been spotted and solved about .osg format, and the use of Qt that modify C locale http://groups.google.com/group/osg-users/browse_thread/thread/f5a53aaeed71b585/2b0454460d959e2d?lnk=gstq=qt+locale#2b0454460d959e2d I've got a similar problem with DAE plugin.

Re: [osg-users] troubles with osgTerrain::NoDataValue

2008-09-15 Thread Frauciel Luc
Hi Ilia, I recently add support for reading and writing osgTerrain::NoDataValue in .ive plugin, but I didn't have the time to add it in .osg. What is going amiss, is that it is not implemented at all :) but it should be quite staight forward to do it Be also aware that even if gdal and

Re: [osg-users] osgText background

2008-07-10 Thread Frauciel Luc
I've done something like that. Each time I change the text, I recompute the geometry (quad) based on the Text's Drawable getBound(). It works for plane aligned text (xy, xz or yz). If you want to do that for screen aligned text, you'll probably have to look osgText code to have the exact size

[osg-users] Using VRJuggler and osgViewer library

2008-06-09 Thread Frauciel Luc
Hi all, I'm currently developping VRJuggler/OSG apps, based on osgUtil::SceneView. I'm considering using osgViewer::CompositeViewer instead. Does someone have an experience of porting a VRJ/SceneView app to VRJ/osgViewer ? (I've seen an old thread in the list but no follow up). I'm looking for

Re: [osg-users] Active stereo support in OSG?

2008-04-24 Thread Frauciel Luc
on the fx4500x2. I'll take you hint about the drivers and dig a bit. -bob Frauciel Luc wrote: -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Jean-Sbastien Guay Envoy : mercredi 23 avril 2008 15:39 : OpenSceneGraph Users Objet : [osg-users

Re: [osg-users] Active stereo support in OSG?

2008-04-23 Thread Frauciel Luc
-Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Jean-Sébastien Guay Envoyé : mercredi 23 avril 2008 15:39 À : OpenSceneGraph Users Objet : [osg-users] Active stereo support in OSG? Hi everyone, Hi Jean-Sebastian I'd like to ask if anyone

Re: [osg-users] OSG user meeting in Paris - Monday 28 April

2008-04-02 Thread Frauciel Luc
Hi, I'll be there too. Luc Luc FRAUCIEL - BRGM Unité Calcul, 3D et réalité virtuelle Service Systèmes et Technologies de l'Information 3, av C. Guillemin BP 36009 - 45060 Orléans Cedex 2, France Tél. 02 38 64 35 65 Fax 02 38 64 39 70 -Message d'origine- De : [EMAIL PROTECTED]

Re: [osg-users] Question about osgSim::OverlayNode behaviour

2007-08-09 Thread Frauciel Luc
-Message d'origine- Objet : Re: [osg-users] Question about osgSim::OverlayNode behaviour Hi Luc, On 8/9/07, Frauciel Luc [EMAIL PROTECTED] wrote: When using an OverlayNode to project a flat polygon on a DEM, the polygon is not shaded using the DEM normals (see image attached

Re: [osg-users] stereo mode

2007-07-31 Thread Frauciel Luc
-Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part I'm using an old-fashioned GeForce FX 5900 XT. I will try it with the newest Nvidia driver hoping that helps. It will not help. Stereo (quad buffer mode) works *only* with nVidia Quadro cards.