2) I got errors coming from include of missing files : osg/Config and
OpenThreads/Config. I'm not pretty familiar with these but while looking at
their content inside my OpenSceneGraph 2.6.1 distribution it seems that they
are normally generated by CMake.
Since 2.7.something I guess, there
Hi,
This summer, a problem have been spotted and solved about .osg format, and the
use of Qt that modify C locale
http://groups.google.com/group/osg-users/browse_thread/thread/f5a53aaeed71b585/2b0454460d959e2d?lnk=gstq=qt+locale#2b0454460d959e2d
I've got a similar problem with DAE plugin.
Hi Ilia,
I recently add support for reading and writing osgTerrain::NoDataValue in .ive
plugin, but I didn't have the time to add it in .osg.
What is going amiss, is that it is not implemented at all :) but it should be
quite staight forward to do it
Be also aware that even if gdal and
I've done something like that.
Each time I change the text, I recompute the geometry (quad) based on the
Text's Drawable getBound().
It works for plane aligned text (xy, xz or yz). If you want to do that for
screen aligned text, you'll probably have to look osgText code to have the
exact size
Hi all,
I'm currently developping VRJuggler/OSG apps, based on osgUtil::SceneView.
I'm considering using osgViewer::CompositeViewer instead.
Does someone have an experience of porting a VRJ/SceneView app to VRJ/osgViewer
? (I've seen an old thread in the list but no follow up).
I'm looking for
on the fx4500x2. I'll
take you hint about the drivers and dig a bit.
-bob
Frauciel Luc wrote:
-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de
Jean-Sbastien Guay Envoy : mercredi 23 avril 2008 15:39
: OpenSceneGraph Users
Objet : [osg-users
-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la
part de Jean-Sébastien Guay
Envoyé : mercredi 23 avril 2008 15:39
À : OpenSceneGraph Users
Objet : [osg-users] Active stereo support in OSG?
Hi everyone,
Hi Jean-Sebastian
I'd like to ask if anyone
Hi,
I'll be there too.
Luc
Luc FRAUCIEL - BRGM
Unité Calcul, 3D et réalité virtuelle
Service Systèmes et Technologies de l'Information
3, av C. Guillemin BP 36009 - 45060 Orléans Cedex 2, France
Tél. 02 38 64 35 65
Fax 02 38 64 39 70
-Message d'origine-
De : [EMAIL PROTECTED]
-Message d'origine-
Objet : Re: [osg-users] Question about osgSim::OverlayNode behaviour
Hi Luc,
On 8/9/07, Frauciel Luc [EMAIL PROTECTED] wrote:
When using an OverlayNode to project a flat polygon on a
DEM, the polygon is not shaded using the DEM normals (see
image attached
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[mailto:[EMAIL PROTECTED] De la part
I'm using an old-fashioned GeForce FX 5900 XT. I will try it with
the newest Nvidia driver hoping that helps.
It will not help. Stereo (quad buffer mode) works *only* with nVidia
Quadro cards.
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