Hello,
I have troubles visualizing a 3D model (e.g. an aircraft) loaded using
the readNodeFile() function when this model is inside a semi-transparent
box.
I create the semi-transparent box, set alpha value and enable blending
by
state-->setMode(GL_BLEND, osg::StateAttribute::ON);
state--
Hello,
the osgtext3D example (OpenSceneGraph 2.6.0) seems to have the normals
of the side-surface pointing in the same direction as the front-surface
normals. The side-surface does not get shaded correctly and has the same
color as the front-surface of the 3D text.
Is there a way how to fix the n
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