Hi,
I'm trying to understand how the OSG ShadowMap class works on a frame by frame
basis. I understand that the shadow is computed when the Cull Visitor hits the
ShadowedScene node, which has the ShadowMap technique set to it.
Right now, adding the Shadow technique and supplying it with the lig
Hi J-S,
Thanks for the response, things are a lot clearer now, I think I've just been
working myself into a hole.
In regards to your questions, the osgShadow example does work for us, in our
environment (it's a custom Linux based OS), after some playing around with
drivers and such.
We're us
2 matches
Mail list logo