uniform scaling
On 17 June 2015 at 16:24, João joao.henrique.pi...@hotmail.com wrote:
Is there any way to easily scale a model uniformly from its center using a
PositionAttitudeTransform?
YES!
Next question please
Is there any way to easily scale a model uniformly from its center using a
PositionAttitudeTransform? ___
osg-users mailing list
osg-users@lists.openscenegraph.org
Neither GL_RESCALE_NORMAL or GL_NORMALIZE resolved the situation.
Date: Mon, 11 May 2015 16:09:56 +0300
From: sgu...@350.su
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Light/Material flickering
Hi,
On Mon, May 11, 2015 at 4:03 PM, João joao.henrique.pi...@hotmail.com wrote
I'm displaying some text in a 3D scene using a transform with an absolute
reference frame. I now need to find out what the world coordinates of the text
are, is that any way to easily obtain that information?
I have 3D scene set up in osg, and I'm trying to use oculus rift to view the
scene. What I'm trying to do is calibrating an initial position using
makeLookAt and grabbing the rotation in order to focus the camera on a specific
spot of the scene;
The problem arises when I then attempt to stack
Is there any correlation between world coordinates and real-world distance,
such as meters? For instance, is the point (1,0,0) located 1 meter in the X
axis, and if not, is there any way to correlate the two?
I ask this because I'm working with a kinect, and it returns coordinates in
meters
as you provide too few details about what
you are doing.
Does the rest of the 3D scene work OK?
How you are managing your text and GUI? Do you have transforms above them? Is
it a HUD? Is in part of the 3D scene?
Robert.
On 14 March 2015 at 23:50, João joao.henrique.pi...@hotmail.com wrote
I'm currently using osgOculusViewer in conjunction with osg::Text to try and
create a GUI. Thing is, the text isn't being displayed as I'd expect.
The text appears to be mirrored.
___
osg-users
Everything else is working fine, but when I try to use the set/getUserValue
functions, this happens:
Error 2 error LNK2001: unresolved external symbol public: bool __cdecl
osg::Object::getUserValueint(class std::basic_stringchar,struct
std::char_traitschar,class std::allocatorchar
Thank you, that worked.
Date: Tue, 10 Mar 2015 15:41:19 -0700
From: fla...@gmail.com
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Unresolved External on set/getUserValue
Hi João,
It sounds like you need to include the ValueObject header:
#include osg/ValueObject
Cheers
I understand that osgVRPN isn't an officially managed project, but I don't know
where else to ask this.
I'm currently trying to compile osgVRPN without success. CMake runs
successfully, but I cannot build the project due to some files missing (namely
libvrpn.a.lib). Does anyone know where I can
I thought so too, considering I had to get a vrpn_Configure.h file from VRPN,
but I cannot find that library after compiling VRPN.
To: osg-users@lists.openscenegraph.org
From: alua...@udc.es
Date: Sun, 1 Mar 2015 18:43:43 +0100
Subject: Re: [osg-users] Compiling osgVRPN
João writes:
I
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