Re: [osg-users] PositionAttitudeTransform uniform scaling

2015-06-18 Thread João
uniform scaling On 17 June 2015 at 16:24, João joao.henrique.pi...@hotmail.com wrote: Is there any way to easily scale a model uniformly from its center using a PositionAttitudeTransform? YES! Next question please

[osg-users] PositionAttitudeTransform uniform scaling

2015-06-17 Thread João
Is there any way to easily scale a model uniformly from its center using a PositionAttitudeTransform? ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Light/Material flickering

2015-05-11 Thread João
Neither GL_RESCALE_NORMAL or GL_NORMALIZE resolved the situation. Date: Mon, 11 May 2015 16:09:56 +0300 From: sgu...@350.su To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Light/Material flickering Hi, On Mon, May 11, 2015 at 4:03 PM, João joao.henrique.pi...@hotmail.com wrote

[osg-users] Absolute_Rf to Relative_Rf coordinates

2015-04-27 Thread João
I'm displaying some text in a 3D scene using a transform with an absolute reference frame. I now need to find out what the world coordinates of the text are, is that any way to easily obtain that information?

[osg-users] makeLookAt and Oculus rift quaternion question

2015-04-17 Thread João
I have 3D scene set up in osg, and I'm trying to use oculus rift to view the scene. What I'm trying to do is calibrating an initial position using makeLookAt and grabbing the rotation in order to focus the camera on a specific spot of the scene; The problem arises when I then attempt to stack

[osg-users] World coordinates and meters

2015-04-02 Thread João
Is there any correlation between world coordinates and real-world distance, such as meters? For instance, is the point (1,0,0) located 1 meter in the X axis, and if not, is there any way to correlate the two? I ask this because I'm working with a kinect, and it returns coordinates in meters

Re: [osg-users] osgOculusViewer and osg::Text

2015-03-16 Thread João
as you provide too few details about what you are doing. Does the rest of the 3D scene work OK? How you are managing your text and GUI? Do you have transforms above them? Is it a HUD? Is in part of the 3D scene? Robert. On 14 March 2015 at 23:50, João joao.henrique.pi...@hotmail.com wrote

[osg-users] osgOculusViewer and osg::Text

2015-03-14 Thread João
I'm currently using osgOculusViewer in conjunction with osg::Text to try and create a GUI. Thing is, the text isn't being displayed as I'd expect. The text appears to be mirrored. ___ osg-users

[osg-users] Unresolved External on set/getUserValue

2015-03-10 Thread João
Everything else is working fine, but when I try to use the set/getUserValue functions, this happens: Error 2 error LNK2001: unresolved external symbol public: bool __cdecl osg::Object::getUserValueint(class std::basic_stringchar,struct std::char_traitschar,class std::allocatorchar

Re: [osg-users] Unresolved External on set/getUserValue

2015-03-10 Thread João
Thank you, that worked. Date: Tue, 10 Mar 2015 15:41:19 -0700 From: fla...@gmail.com To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Unresolved External on set/getUserValue Hi João, It sounds like you need to include the ValueObject header: #include osg/ValueObject Cheers

[osg-users] Compiling osgVRPN

2015-03-01 Thread João
I understand that osgVRPN isn't an officially managed project, but I don't know where else to ask this. I'm currently trying to compile osgVRPN without success. CMake runs successfully, but I cannot build the project due to some files missing (namely libvrpn.a.lib). Does anyone know where I can

Re: [osg-users] Compiling osgVRPN

2015-03-01 Thread João
I thought so too, considering I had to get a vrpn_Configure.h file from VRPN, but I cannot find that library after compiling VRPN. To: osg-users@lists.openscenegraph.org From: alua...@udc.es Date: Sun, 1 Mar 2015 18:43:43 +0100 Subject: Re: [osg-users] Compiling osgVRPN João writes: I