I'm normally a lurker, because osg is something I'd use for the
project I'll get started on just as soon as I get around to it... You
know how it goes.
I'm chiming in here because I was curious about the discussion of
implementing in C++ vs. Lua. Is Lua really that much more popular for
GUI design
I apologize. I meant to do this off-list.
On Mon, Aug 31, 2009 at 9:07 AM, John B. Turpish wrote:
> On Fri, Aug 28, 2009 at 1:45 PM, Chris 'Xenon'
> Hanson wrote:
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I'm definitely interested in learning more, but I'm not sure I'm a
perfect fit. Is there a posting I can see somewhere? I'm looking
specifically for a more in-depth description of what they're looking
for.
Thanks!
John
On Fri, Aug 28, 2009 at 1:45 PM, Chris 'Xenon'
Hanson wrote:
> Someone contac
Firstly, I just want to be clear that I didn't mean to be condescending by
explaining the include path. I just noticed you said you were fairly new to C++
and in my experience the build chain is one of the last things explained.
When you say the RTTI didn't help the error, do you mean it didn't
I know very little about OSG, which is why I'm a lurker - I'm learning. But I
have fixed C++ compiler errors before.
For the first one I would add C:\Praktikum\OpenSceneGraph\OSG\include to your
include path. It's just a list of directories the compiler will try, in order,
each time it looks fo
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