Re: [osg-users] Hey Guys (osgWidget)

2009-10-23 Thread John B. Turpish
I'm normally a lurker, because osg is something I'd use for the project I'll get started on just as soon as I get around to it... You know how it goes. I'm chiming in here because I was curious about the discussion of implementing in C++ vs. Lua. Is Lua really that much more popular for GUI design

Re: [osg-users] Semi-OT: Linux OpenGL driver job opening

2009-08-31 Thread John B. Turpish
I apologize. I meant to do this off-list. On Mon, Aug 31, 2009 at 9:07 AM, John B. Turpish wrote: > On Fri, Aug 28, 2009 at 1:45 PM, Chris 'Xenon' > Hanson wrote: ___ osg-users mailing list osg-users@lists.opensce

Re: [osg-users] Semi-OT: Linux OpenGL driver job opening

2009-08-31 Thread John B. Turpish
I'm definitely interested in learning more, but I'm not sure I'm a perfect fit. Is there a posting I can see somewhere? I'm looking specifically for a more in-depth description of what they're looking for. Thanks! John On Fri, Aug 28, 2009 at 1:45 PM, Chris 'Xenon' Hanson wrote: >  Someone contac

Re: [osg-users] [build] Building a Simple Viewer

2009-07-30 Thread John B. Turpish
Firstly, I just want to be clear that I didn't mean to be condescending by explaining the include path. I just noticed you said you were fairly new to C++ and in my experience the build chain is one of the last things explained. When you say the RTTI didn't help the error, do you mean it didn't

Re: [osg-users] [build] Building a Simple Viewer

2009-07-30 Thread John B. Turpish
I know very little about OSG, which is why I'm a lurker - I'm learning. But I have fixed C++ compiler errors before. For the first one I would add C:\Praktikum\OpenSceneGraph\OSG\include to your include path. It's just a list of directories the compiler will try, in order, each time it looks fo