Thanks for the answer Robert.
That was pretty much my guess, in fact I am customizating my scene graph when
it has to be exported (replacing LOD, etc.). I just thought
PositionAttitudeTransform was of too common use to be left out.
In order to minimize the impact on my codebase, I'll try to rep
Hi,
I just compiled OSG 3.2.0 with fbx plugin support.
When exporting my scene in FBX or 3DS formats, some objects are not correctly
placed. This does not happen when exporting to .osg or .ive.
Looking further on it, I realized that those objects not located properly were
children of PositionA
Hi,
I have loaded a model with animation frames on it. I have traversed the model’s
graph and gotten the AnimationPathCallbacks.
So far, I have been able to pause and speed up/down the animation of the object.
But, the models first frame is a special position that should only be shown
under sp
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