Re: [osg-users] [osgPlugins] osganimation plugin and static linking

2009-11-25 Thread Kazimir De Paris
Hey Robert, Thank you for the information. There is no application so far, but I am currently evaluating OpenSceneGraph for the purpose of being used as the 3D engine for a game development studio that I am planning on starting up. I have not gone through the whole GPL license yet. I assumed

Re: [osg-users] [osgPlugins] osganimation plugin and static linking

2009-11-24 Thread Kazimir De Paris
Hi there, Well, I ended up making it work ! As a matter of fact, it came to me all of a sudden that I could directly embed the osganimation plugin source code into my project. And as the plugin is only one single source file (ReaderWriter.cpp), it was not a big deal... Anyways, all is working

[osg-users] [osgPlugins] osganimation plugin and static linking

2009-11-21 Thread Kazimir De Paris
Hi there, I am very new to OpenSceneGraph and I apologize in advance if this question already has an answer in this forum. I am using the static version of OpenSceneGraph, under windows. I recompiled the sources with the OSG_LIBRARY_STATIC flag. I compiled and tested the osgstaticviewer, and