Classification: UNCLASSIFIED
Caveats: NONE
I need to turn a camera on and off.
Use it and not use it.
I've look through the docs and can't find the settings.
The only thing I've found is an old reference to Producer Camera
which of course didn't work.
Is there a way to turn a camera on and off
Classification: UNCLASSIFIED
Caveats: NONE
>
> Hello Danny,
>
> > i didn't send it twice because i wanted more help or faster help.
> > i sent it twice because i was having problem with email and i didn't
> think the message went out.
> > i check the list server and it wasn't there.
> > i was
atrix.com
> +1 303 859 9466
>
> -Original Message-
> From: osg-users-boun...@lists.openscenegraph.org
> [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
> Konkle,
> Daniel T AMRDEC/Dynetics
> Sent: Wednesday, April 15, 2009 8:04 AM
> To: OpenSce
Classification: UNCLASSIFIED
Caveats: NONE
i didn't send it twice because i wanted more help or faster help.
i sent it twice because i was having problem with email and i didn't think the
message went out.
i check the list server and it wasn't there.
i was obviously mistaken and i apologize
ease the odds that someone on the
> list
> will take the time to look at it.
>
> Paul Martz
> Skew Matrix Software LLC
> http://www.skew-matrix.com
> +1 303 859 9466
>
> -----Original Message-
> From: osg-users-boun...@lists.openscenegraph.org
> [mailto:osg-us
ease the odds that someone on the
> list
> will take the time to look at it.
>
> Paul Martz
> Skew Matrix Software LLC
> http://www.skew-matrix.com
> +1 303 859 9466
>
> -----Original Message-
> From: osg-users-boun...@lists.openscenegraph.org
> [mailto:osg-us
making it as small
> and
> simple as possible. This will increase the odds that someone on the
> list
> will take the time to look at it.
>
> Paul Martz
> Skew Matrix Software LLC
> http://www.skew-matrix.com
> +1 303 859 9466
>
> -Original Message-----
> From:
Classification: UNCLASSIFIED
Caveats: NONE
I am new to OSG and I am stuck and need help/insight.
I'm created a Heads up display by extending the group class.
My Hud is an osg::Group and has several cameras in it.
The Hud displays fine.
The Hud class has several variables that control how inf
Classification: UNCLASSIFIED
Caveats: NONE
So I have created a class that extends osg::Group.
The children of the Group and other cameras and a few geodes.
I'm trying to create a HUD.
So I can attach my HUD to my scene.
I can attach call back to my hud.
The HUD is getting triggered. I put so
-users-
> boun...@lists.openscenegraph.org] On Behalf Of Ulrich Hertlein
> Sent: Thursday, March 12, 2009 8:52 PM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] second newbie question reiteratedwithdrawLin
> (UNCLASSIFIED)
>
> Hi Daniel,
>
> On 13/3/09 3:34 AM, Konkl
[mailto:osg-users-
> boun...@lists.openscenegraph.org] On Behalf Of Konkle, Daniel T
> AMRDEC/Dynetics
> Sent: Thursday, March 12, 2009 11:35 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] second newbie question reiterated
> withdrawLin(UNCLASSIFIED)
>
> Classifica
> Gordon Tomlinson
> Email : gtomlinson @ overwatch.textron.com
> __
>
>
> -Original Message-
> From: osg-users-boun...@lists.openscenegraph.org
> [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
> Konkl
Classification: UNCLASSIFIED
Caveats: NONE
Any insight would be welcome.
So I'm drawing several triangles on my scene.
here is the code that draws the first 2.
I'm reusing the first same geode.
The strange thing is that the 'right triangle' is a different color
(black)
than the 'left triang
Classification: UNCLASSIFIED
Caveats: NONE
In insight would be welcome.
So I'm drawing several triangles on my scene.
here is the code that draws the first 2.
I'm reusing the first same geode.
The strange thing is that the 'right triangle' is a different color
(black)
than the 'left triangl
Classification: UNCLASSIFIED
Caveats: NONE
thanks. that seems to have been my problem.
> -Original Message-
> From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-
> boun...@lists.openscenegraph.org] On Behalf Of Jean-Sébastien Guay
> Sent: Wednesday, March 11, 2009 9:31
Classification: UNCLASSIFIED
Caveats: NONE
I'm translating some opengl code to OpenSceneGraph.
I've figured out how to most of the stuff I need except
I'm having trouble getting the rotations and translations to
play nice.
My code example that I need to translate:
glTranslatef(hud_aspect
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