Hi Robert,
Thanks. I'm having the problem that an observer_ptr that is assigned a pointer
to an object that hasn't yet been assigned to a ref_ptr looks like it is
invalid when I try to lock it (but not when I call the get method, so there is
a discrepancy between observer_ptr::lock and observer
Hi Robert,
Ah, that's clever. So the observer_ptr basically acts like ref_ptr when it
comes to the ObserverSet object and deletes that object when the last
observer_ptr object is destructed? :D
Cheers!
Kristofer
--
Read this topic online here:
http://forum.openscenegraph.org/
Seems handy!
So how can nodeObs become NULL when the Node object is deleted? Does the latter
store a list of the observer_ptr objects that it is observed by, and set them
all to NULL when it is destructed? Or how does it work?
Cheers,
Kristofer
--
Read this topic online here:
h
Hi Robert,
Thanks for your reply.
The problem was that setRenderingHint(osg::StateSet::TRANSPARENT_BIN) was
called after I called setRenderBinDetails. While I checked that
setRenderBinDetails was not called anywhere else in the code, I didn't know
that you could also choose render bin through
Hi,
I'm trying to gain a greater understanding of render bins, and I was thinking
both, basically. I.e. both what render bins OSG created when the application
started, and what render bins are created by the application I'm working with.
This snippet of code was helpful, though, thanks.
I didn
Hi again robertosfield, I took a look at the code you posted at this thread
(http://forum.openscenegraph.org/viewtopic.php?t=17289), and it gave me some
further questions.
According to this code, there seems like there are six default rendering bins,
and I don't see that any numbers are associa
Chris Hanson wrote:
> You might also look at OSGTransparencyToolkit.
> http://alphapixel.com/project/osg-transparency-toolkit/
> (http://alphapixel.com/project/osg-transparency-toolkit/)
>
> There are several Order Independent Transparency implementation out there
> that let you not worry abou
Hi,
Is there some way in which I can list all existing render bins and print
details about them, i.e. number, name and mode (the details given to
setRenderBinDetails
(http://public.vrac.iastate.edu/vancegroup/docs/OpenSceneGraphReferenceDocs-3.0/a00762.html#a498095c3811e00b2fc6123a24ef5ec81))?
Hi,
Thanks for the reply Robert! I think the concept of render bin sounds logical,
but I'm slightly confused about how RenderBins work in OSG (OpenSceneGraph).
I’ve tried to find information about what RenderBins are and how to use them,
but what I’ve been able to find so far has been limited,
Hi,
I have two geometries, A and B, that are both translucent, of which A should
always be rendered before B because it is farther from the camera
fragment-wise. However, OpenSceneGraph sometimes renders A first and sometimes
renders B first, depending on the viewing angle, which, when B is ren
ceranco wrote:
> I have no Cmake knowledge, so I didn't change the Cmake script, but rather
> manually changed the project configurations for all of the examples in visual
> studio. Right click on the project, select properties. Go to Linker ->
> Debugging and change the Generate Program Databa
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