Re: [osg-users] VPB Differently sized Texture and DEM files

2013-06-07 Thread Mahdi Samadzad
nts. Perhaps you data is lacking proper > projections? > > Robert. > > On 7 June 2013 11:32, Mahdi Samadzad wrote: > > Dear all, > > > > I am using VPB (Virtual Planet Builder) for creating a terrain database. > My > > DEM is a 3601x3601 GeoTiff file. The t

[osg-users] VPB Differently sized Texture and DEM files

2013-06-07 Thread Mahdi Samadzad
Dear all, I am using VPB (Virtual Planet Builder) for creating a terrain database. My DEM is a 3601x3601 GeoTiff file. The texture file that I want to use is a high resolution 5000x5000 bitmap file. I do not want to reduce my texture size to 3601x3601. But when I input the DEM and Texture files t

Re: [osg-users] Aircrft HUD, how to make viewports to contain different HUD indicators ?

2013-06-03 Thread Mahdi Samadzad
Osfield wrote: > Hi Mahdi, > > The osghud example illustrates how to create overlays ontop of the > main 3D scene. > > Robert. > > On 3 June 2013 06:07, Mahdi Samadzad wrote: > > > > Dear All, > > > > I need to create an aircraft HUD with its man

[osg-users] Aircrft HUD, how to make viewports to contain different HUD indicators ?

2013-06-02 Thread Mahdi Samadzad
Dear All, I need to create an aircraft HUD with its many indicators for airspeed, altitude, heading, Horizontal Situation Display and Vertical Deviation Indicator. It should look like this: http://www.loop-net.info/hud/fl.html I think I should be able to draw all lines using osg::Geometry and sho