Hi,
I'm working on a program that periodically receives new images to display in
our scene and sometimes may need to load multiple images at the same time. I'm
currently trying to use my own background threads that call the osgDB readImage
to return an Image pointer and then add a texture
We're using the OSG Jasper based plugin 2.8.3. The program dies in the
readImage function with the filename string argument. It references a null
pointer returned from the jasper jas_image_decode function that can be returned
if it found an error. It looks like there is some global data in
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