[osg-users] Concurrent image loading

2011-02-02 Thread Matt Schafer
Hi, I'm working on a program that periodically receives new images to display in our scene and sometimes may need to load multiple images at the same time. I'm currently trying to use my own background threads that call the osgDB readImage to return an Image pointer and then add a texture

Re: [osg-users] Concurrent image loading

2011-02-02 Thread Matt Schafer
We're using the OSG Jasper based plugin 2.8.3. The program dies in the readImage function with the filename string argument. It references a null pointer returned from the jasper jas_image_decode function that can be returned if it found an error. It looks like there is some global data in